Tokens are EnakCoin and no app uses the token names any more, so their compatibility layer goes: - GET /customer/tokens and its handler, service, processor and response types. - total_tokens and tokens_history on GET /customer/wallet; last_updated now comes from the most recent row of either currency. - token_used and tokens_remaining on game and spin responses, and sort_by=token_used on the game play list. - TOKENS as a campaign type and reward type, with the mapping to COINS: migration 000092 already renamed the stored values. The customer_tokens table and its entity stay, as cmd/wallet-migrate still reads them, and LEGACY_TOKENS stays as the reference of the MIGRATION rows it wrote. The docs list the removed names and their replacements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
172 lines
5.2 KiB
Go
172 lines
5.2 KiB
Go
package processor
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import (
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"context"
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"fmt"
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"apskel-pos-be/internal/models"
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"apskel-pos-be/internal/repository"
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"github.com/google/uuid"
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)
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type CustomerPointsProcessor struct {
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walletQuery *WalletQueryProcessor
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gameRepo *repository.GameRepository
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}
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func NewCustomerPointsProcessor(walletQuery *WalletQueryProcessor, gameRepo *repository.GameRepository) *CustomerPointsProcessor {
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return &CustomerPointsProcessor{
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walletQuery: walletQuery,
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gameRepo: gameRepo,
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}
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}
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// The endpoints below are the customer app's balance screens. They read the
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// EnakPoint & EnakCoin wallet; customer_points and customer_tokens are no longer used
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// for balances (docs/prd-point-coin.md ยง9).
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func (p *CustomerPointsProcessor) GetCustomerTotalPointsAPI(ctx context.Context, customerID string) (*models.GetCustomerPointsResponse, error) {
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id, err := parseWalletCustomerID(customerID)
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if err != nil {
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return nil, err
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}
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data, err := p.walletQuery.LegacyPoints(ctx, id)
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if err != nil {
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return nil, fmt.Errorf("failed to get customer points: %w", err)
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}
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return &models.GetCustomerPointsResponse{
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Status: "SUCCESS",
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Message: "Customer points retrieved successfully.",
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Data: data,
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}, nil
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}
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func (p *CustomerPointsProcessor) GetCustomerWalletAPI(ctx context.Context, customerID string) (*models.GetCustomerWalletResponse, error) {
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id, err := parseWalletCustomerID(customerID)
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if err != nil {
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return nil, err
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}
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data, err := p.walletQuery.Summary(ctx, id)
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if err != nil {
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return nil, fmt.Errorf("failed to get customer wallet: %w", err)
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}
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return &models.GetCustomerWalletResponse{
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Status: "SUCCESS",
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Message: "Customer wallet retrieved successfully.",
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Data: data,
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}, nil
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}
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func (p *CustomerPointsProcessor) GetCustomerWalletTransactionsAPI(ctx context.Context, customerID string, query models.ListCustomerWalletTransactionsQuery) (*models.PaginatedResponse[models.CustomerWalletTransaction], error) {
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id, err := parseWalletCustomerID(customerID)
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if err != nil {
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return nil, err
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}
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return p.walletQuery.Transactions(ctx, id, query)
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}
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func parseWalletCustomerID(customerID string) (uuid.UUID, error) {
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id, err := uuid.Parse(customerID)
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if err != nil {
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return uuid.Nil, fmt.Errorf("%w: invalid customer id", ErrInvalidWalletQuery)
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}
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return id, nil
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}
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// GetCustomerGamesAPI gets active SPIN games for customers
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func (p *CustomerPointsProcessor) GetCustomerGamesAPI(ctx context.Context) (*models.GetCustomerGamesResponse, error) {
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// Get active SPIN games
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games, err := p.gameRepo.GetActiveSpinGames(ctx)
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if err != nil {
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return nil, fmt.Errorf("failed to get active SPIN games: %w", err)
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}
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// Convert to response format
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var gameResponses []models.CustomerGameResponse
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for _, game := range games {
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var prizeResponses []models.CustomerGamePrizeResponse
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for _, prize := range game.Prizes {
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prizeResponses = append(prizeResponses, models.CustomerGamePrizeResponse{
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ID: prize.ID,
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GameID: prize.GameID,
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Name: prize.Name,
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Image: prize.Image,
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Metadata: (*map[string]interface{})(&prize.Metadata),
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CreatedAt: prize.CreatedAt,
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UpdatedAt: prize.UpdatedAt,
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})
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}
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gameResponses = append(gameResponses, models.CustomerGameResponse{
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ID: game.ID,
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Name: game.Name,
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Type: string(game.Type),
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IsActive: game.IsActive,
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Metadata: (*map[string]interface{})(&game.Metadata),
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Prizes: prizeResponses,
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CreatedAt: game.CreatedAt,
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UpdatedAt: game.UpdatedAt,
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})
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}
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return &models.GetCustomerGamesResponse{
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Status: "SUCCESS",
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Message: "Customer games retrieved successfully.",
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Data: &models.GetCustomerGamesResponseData{
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Games: gameResponses,
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},
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}, nil
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}
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// GetFerrisWheelGameAPI gets the Ferris Wheel game for customers
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func (p *CustomerPointsProcessor) GetFerrisWheelGameAPI(ctx context.Context) (*models.GetFerrisWheelGameResponse, error) {
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// Get Ferris Wheel game
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game, err := p.gameRepo.GetFerrisWheelGame(ctx)
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if err != nil {
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return nil, fmt.Errorf("failed to get Ferris Wheel game: %w", err)
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}
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// Convert prizes to response format
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var prizeResponses []models.CustomerGamePrizeResponse
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for _, prize := range game.Prizes {
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prizeResponses = append(prizeResponses, models.CustomerGamePrizeResponse{
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ID: prize.ID,
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GameID: prize.GameID,
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Name: prize.Name,
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Image: prize.Image,
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Metadata: (*map[string]interface{})(&prize.Metadata),
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CreatedAt: prize.CreatedAt,
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UpdatedAt: prize.UpdatedAt,
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})
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}
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// Convert game to response format
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gameResponse := models.CustomerGameResponse{
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ID: game.ID,
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Name: game.Name,
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Type: string(game.Type),
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IsActive: game.IsActive,
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Metadata: (*map[string]interface{})(&game.Metadata),
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Prizes: prizeResponses,
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CreatedAt: game.CreatedAt,
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UpdatedAt: game.UpdatedAt,
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}
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return &models.GetFerrisWheelGameResponse{
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Status: "SUCCESS",
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Message: "Ferris Wheel game retrieved successfully.",
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Data: &models.GetFerrisWheelGameResponseData{
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Game: gameResponse,
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},
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}, nil
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}
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func (p *CustomerPointsProcessor) GetCustomerWalletExpiringAPI(ctx context.Context, customerID string) (*models.CustomerWalletExpiringList, error) {
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id, err := parseWalletCustomerID(customerID)
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if err != nil {
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return nil, err
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}
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return p.walletQuery.Expiring(ctx, id)
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}
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