Files
apskel-pos-backend/internal/constants/wallet.go
T
efrilmandClaude Opus 5.5 798a36bd6c feat(enakgame): game sessions, rewards, vouchers, budgets and events
EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the
existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md).

Foundation (phase 1)
- Migrations 000103-000106: games extended with organization, slug, status,
  entry cost and result rules, old games archived (not deleted); budgets,
  versioned reward configs, sessions and session rewards; the ledger types
  GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs.
- AuditLogger writes in the caller's transaction only.
- enakgame.limit.user_daily and global_daily organization settings.

Games and sessions (phases 2-4)
- Admin /marketing/enakgame: games, reward config versions (immutable but for
  status, one ACTIVE per game), budgets with non-overlapping global periods and
  a daily job opening the next month.
- Customer /customer/enakgame: start (Idempotency-Key, entry cost and config
  frozen on the session), complete (result validation, reward engine, max_reward
  cap, daily limits via game_reward_counters, one GAME_REWARD per budget),
  automatic refunds for system errors and deactivated games, and a session job.
- Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand),
  rounded down.

Vouchers and budgets (phases 5-6)
- Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution;
  Economy Guard counters.
- STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action;
  realized cost traced through the lots to the budget that paid the reward.
- Budget metrics: realized cost, forecast, exposure and status. Migrations
  000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY.

Events (phase 7)
- Migration 000111: game events, each with its own EVENT budget. Event extras
  stack per PRD §16 defaults, with event and per-customer limits.

External vouchers (phase 8)
- VoucherProvider contract, two-step PENDING redemption and a recovery job,
  tested with a fake provider. No provider adapter is registered yet, so
  EXTERNAL vouchers stay out of the catalog.

Not yet decided before release: reward rounding, event stacking, budget
exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have
not been run on any shared database.

Also fixes a leftover PAYMENT filter in a wallet test and a data race in a
test PIN fake.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 20:53:14 +07:00

48 lines
1.7 KiB
Go

package constants
// The two balances a customer wallet holds (docs/prd-point-coin.md). EnakPoint pays
// for orders; EnakCoin is spent on games and can be exchanged into EnakPoint.
const (
WalletCurrencyPoint = "POINT"
WalletCurrencyCoin = "COIN"
)
func IsValidWalletCurrency(currency string) bool {
return currency == WalletCurrencyPoint || currency == WalletCurrencyCoin
}
// Ledger row types. §8.1 of the PRD lists, per type, which currency it may use, which
// way it moves the balance, and which reference it must carry.
const (
WalletTxTypeEarn = "EARN"
WalletTxTypeEarnReversal = "EARN_REVERSAL"
WalletTxTypeExchangeOut = "EXCHANGE_OUT"
WalletTxTypeExchangeIn = "EXCHANGE_IN"
WalletTxTypeTransferOut = "TRANSFER_OUT"
WalletTxTypeTransferIn = "TRANSFER_IN"
WalletTxTypeGameSpend = "GAME_SPEND"
WalletTxTypeExpire = "EXPIRE"
WalletTxTypeAdjustment = "ADJUSTMENT"
WalletTxTypeMigration = "MIGRATION"
WalletTxTypeRewardRedeem = "REWARD_REDEEM"
// EnakGame (docs/rfc-enakgame.md §6.1).
WalletTxTypeGameSpendRefund = "GAME_SPEND_REFUND"
WalletTxTypeGameReward = "GAME_REWARD"
WalletTxTypeRewardRedeemRefund = "REWARD_REDEEM_REFUND"
)
// What a ledger row's reference_id points at: where the value came from for a
// credit, or where it went for a debit.
const (
WalletRefTypeOrder = "ORDER"
WalletRefTypeWalletTx = "WALLET_TX"
WalletRefTypeGamePlay = "GAME_PLAY"
WalletRefTypeLot = "LOT"
WalletRefTypeUser = "USER"
WalletRefTypeLegacyPoints = "LEGACY_POINTS"
WalletRefTypeLegacyTokens = "LEGACY_TOKENS"
WalletRefTypeRewardRedemption = "REWARD_REDEMPTION"
WalletRefTypeGameSession = "GAME_SESSION"
)