EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md). Foundation (phase 1) - Migrations 000103-000106: games extended with organization, slug, status, entry cost and result rules, old games archived (not deleted); budgets, versioned reward configs, sessions and session rewards; the ledger types GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs. - AuditLogger writes in the caller's transaction only. - enakgame.limit.user_daily and global_daily organization settings. Games and sessions (phases 2-4) - Admin /marketing/enakgame: games, reward config versions (immutable but for status, one ACTIVE per game), budgets with non-overlapping global periods and a daily job opening the next month. - Customer /customer/enakgame: start (Idempotency-Key, entry cost and config frozen on the session), complete (result validation, reward engine, max_reward cap, daily limits via game_reward_counters, one GAME_REWARD per budget), automatic refunds for system errors and deactivated games, and a session job. - Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand), rounded down. Vouchers and budgets (phases 5-6) - Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution; Economy Guard counters. - STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action; realized cost traced through the lots to the budget that paid the reward. - Budget metrics: realized cost, forecast, exposure and status. Migrations 000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY. Events (phase 7) - Migration 000111: game events, each with its own EVENT budget. Event extras stack per PRD §16 defaults, with event and per-customer limits. External vouchers (phase 8) - VoucherProvider contract, two-step PENDING redemption and a recovery job, tested with a fake provider. No provider adapter is registered yet, so EXTERNAL vouchers stay out of the catalog. Not yet decided before release: reward rounding, event stacking, budget exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have not been run on any shared database. Also fixes a leftover PAYMENT filter in a wallet test and a data race in a test PIN fake. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
48 lines
2.3 KiB
SQL
48 lines
2.3 KiB
SQL
-- EnakGame events, also called campaigns (docs/rfc-enakgame.md §5.5, D6): a period in
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-- which some games pay more, the extra paid by the event's own budget.
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CREATE TABLE game_events (
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id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
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organization_id UUID NOT NULL,
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name VARCHAR(255) NOT NULL,
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slug VARCHAR(100) NOT NULL,
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description TEXT,
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banner_url VARCHAR(500),
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start_at TIMESTAMP WITH TIME ZONE NOT NULL,
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end_at TIMESTAMP WITH TIME ZONE NOT NULL,
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-- Shown with the dates; start_at and end_at are instants already.
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timezone VARCHAR(50) NOT NULL DEFAULT 'Asia/Jakarta',
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status VARCHAR(20) NOT NULL DEFAULT 'DRAFT',
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-- Higher goes first; when the reward cap cuts, the lowest goes first.
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priority INT NOT NULL DEFAULT 0,
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-- Applied to the base reward: 2.00 adds the base once more.
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multiplier NUMERIC(5,2),
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-- Added on top, per completed session.
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bonus BIGINT,
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-- Pays what this event adds. A budget of scope EVENT, checked by the processor.
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budget_id UUID NOT NULL REFERENCES game_budgets(id),
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-- EnakCoin this event may add over its whole run (PRD §35 Event Limit).
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reward_limit BIGINT,
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-- EnakCoin this event may add for one customer per day.
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user_daily_limit BIGINT,
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created_at TIMESTAMP WITH TIME ZONE NOT NULL DEFAULT NOW(),
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updated_at TIMESTAMP WITH TIME ZONE NOT NULL DEFAULT NOW(),
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CONSTRAINT uq_game_events_slug UNIQUE (organization_id, slug),
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CONSTRAINT chk_game_events_period CHECK (end_at > start_at),
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CONSTRAINT chk_game_events_status CHECK (status IN ('DRAFT', 'ACTIVE', 'ENDED', 'CANCELLED')),
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CONSTRAINT chk_game_events_multiplier CHECK (multiplier IS NULL OR multiplier > 0),
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CONSTRAINT chk_game_events_bonus CHECK (bonus IS NULL OR bonus > 0),
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CONSTRAINT chk_game_events_reward_limit CHECK (reward_limit IS NULL OR reward_limit > 0),
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CONSTRAINT chk_game_events_user_daily_limit CHECK (user_daily_limit IS NULL OR user_daily_limit > 0)
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);
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CREATE INDEX idx_game_events_org_active ON game_events(organization_id, start_at, end_at) WHERE status = 'ACTIVE';
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CREATE TABLE game_event_games (
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event_id UUID NOT NULL REFERENCES game_events(id) ON DELETE CASCADE,
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game_id UUID NOT NULL REFERENCES games(id) ON DELETE RESTRICT,
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PRIMARY KEY (event_id, game_id)
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);
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CREATE INDEX idx_game_event_games_game ON game_event_games(game_id);
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