EnakPoint can only be redeemed for vouchers now: it can no longer pay for orders and is never cashed out (docs/enakgame-prd.md §3.2, EG-001, EG-002). No order was ever paid with EnakPoint, so there is no data to move. Removed: - POST /customer/wallet/payment-code, POST /customer/orders/:id/pay-with-points and GET /orders/:id/point-payment/preview, with their processors, repositories, services, handlers and tests. - The point payment method type: paying, splitting and refunding with it, the outlet filter on the method list, and the system-method guard. - points and payment_code on CreatePayment; points_used and point_value on payments; accepts_point_payment on the customer outlets. - The outlet point_payment settings. A PUT that still sends them is rejected as an unknown field. - The EnakPoint split in the payment method analytics. - PAYMENT and PAYMENT_REFUND from the wallet type rules. Tests that used them as a generic EnakPoint debit use REWARD_REDEEM. - The EnakPoint-paid part from the earning basis, which is subtotal − discount again. Migration 000102 drops the trigger, the point methods and their index, the payments columns, and the outlet settings, and restores the method type CHECK without point. payments.payment_method_id is ON DELETE RESTRICT, so it fails rather than lose a payment made with EnakPoint. The integration docs list the removed endpoints and fields, and the EnakPoint & EnakCoin PRD and tasks note what is superseded. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
101 lines
3.3 KiB
Go
101 lines
3.3 KiB
Go
package processor
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import (
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"math"
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"apskel-pos-be/internal/constants"
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"apskel-pos-be/internal/entities"
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"apskel-pos-be/internal/models"
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)
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// EarningLine is what an order earns in one currency, and the settings that produced
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// it. The settings are kept so the ledger row can freeze them: a later change of
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// setting must not change what an earning meant, and a reversal is computed with the
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// same numbers (docs/prd-point-coin.md F3).
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type EarningLine struct {
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Amount int64
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Settings models.LoyaltyEarnSettings
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// True when max_per_order cut the amount down.
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Capped bool
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}
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// EarningResult is what an order earns.
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type EarningResult struct {
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// subtotal − discount, in rupiah, never negative.
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// Tax and anything else added on top of the subtotal are not part of it (Q1).
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Basis float64
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Point EarningLine
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Coin EarningLine
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}
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// Metadata is the snapshot stored on the currency's EARN ledger row.
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func (r EarningResult) Metadata(line EarningLine) entities.Metadata {
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m := entities.Metadata{
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"basis": r.Basis,
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"earn_per_amount": line.Settings.EarnPerAmount,
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"earn_value": line.Settings.EarnValue,
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"min_order_amount": line.Settings.MinOrderAmount,
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"capped": line.Capped,
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}
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if line.Settings.EarnMode == constants.LoyaltyEarnModePercentage {
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m["earn_mode"] = line.Settings.EarnMode
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m["earn_percent"] = line.Settings.EarnPercent
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}
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if line.Settings.MaxPerOrder != nil {
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m["max_per_order"] = *line.Settings.MaxPerOrder
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}
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return m
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}
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// CalculateEarning applies the earning formula of docs/prd-point-coin.md F1:
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//
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// basis = subtotal − discount_amount
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// amount = 0 if basis < min_order_amount
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// amount = floor(basis / earn_per_amount) × earn_value in PER_AMOUNT mode
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// amount = floor(basis × earn_percent / 100) in PERCENTAGE mode
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// amount = min(amount, max_per_order) if max_per_order is set
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//
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// Money is handled in whole cents so floor never lands one short on a value like
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// 87500.00 that float64 cannot hold exactly. It has no side effects.
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func CalculateEarning(order *entities.Order, settings models.OutletLoyaltySettings) EarningResult {
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basisCents := toCents(order.Subtotal) - toCents(order.DiscountAmount)
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if basisCents < 0 {
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basisCents = 0
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}
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return EarningResult{
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Basis: float64(basisCents) / 100,
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Point: earnLine(basisCents, settings.Point),
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Coin: earnLine(basisCents, settings.Coin),
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}
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}
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func earnLine(basisCents int64, s models.LoyaltyEarnSettings) EarningLine {
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line := EarningLine{Settings: s}
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if !s.Enabled || basisCents < s.MinOrderAmount*100 {
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return line
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}
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if s.EarnMode == constants.LoyaltyEarnModePercentage {
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// The percent has at most two decimals, so in hundredths it is whole and the
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// product stays in integers: cents × hundredths / (100 × 100 × 100).
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hundredths := int64(math.Round(s.EarnPercent * 100))
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if hundredths <= 0 {
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return line
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}
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line.Amount = basisCents * hundredths / 1_000_000
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} else {
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if s.EarnPerAmount <= 0 || s.EarnValue <= 0 {
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return line
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}
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line.Amount = basisCents / (s.EarnPerAmount * 100) * s.EarnValue
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}
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if s.MaxPerOrder != nil && line.Amount > *s.MaxPerOrder {
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line.Amount = *s.MaxPerOrder
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line.Capped = true
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}
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return line
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}
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func toCents(rupiah float64) int64 {
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return int64(math.Round(rupiah * 100))
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}
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