Files
apskel-pos-backend/internal/constants/wallet.go
T
efrilmandClaude Opus 5.5 fc5eecb68a feat(wallet): add wallet entities and repository
Entities for the four wallet tables and a WalletRepository that the wallet
processor will build on (PC-103).

Every method goes through the caller's transaction, and writes and locks
refuse to run without one: outside a transaction a lock is released as soon
as it is taken and a balance could move without its ledger row.

- LockWallet creates the wallet on first use, taking the organization from
  the customer, then locks it with SELECT ... FOR UPDATE.
- LockWallets always locks in customer_id order so opposite transfers
  cannot deadlock.
- AddBalance and ConsumeLot are conditional updates that return an error
  when they would overdraw, instead of tripping the CHECK constraint.
- ListActiveLots returns unexpired lots with balance in K9 spending order.

The tests need a real Postgres and run only when TEST_DATABASE_URL points at
a migrated database. Both the lock and the lock ordering were checked by
removing them and watching the tests fail (lost update, deadlock detected).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:01:03 +07:00

45 lines
1.6 KiB
Go

package constants
// The two balances a customer wallet holds (docs/prd-point-coin.md). EnakPoint pays
// for orders; EnakCoin is spent on games and can be exchanged into EnakPoint.
const (
WalletCurrencyPoint = "POINT"
WalletCurrencyCoin = "COIN"
)
func IsValidWalletCurrency(currency string) bool {
return currency == WalletCurrencyPoint || currency == WalletCurrencyCoin
}
// Ledger row types. ยง8.1 of the PRD lists, per type, which currency it may use, which
// way it moves the balance, and which reference it must carry.
const (
WalletTxTypeEarn = "EARN"
WalletTxTypeEarnReversal = "EARN_REVERSAL"
WalletTxTypePayment = "PAYMENT"
WalletTxTypePaymentRefund = "PAYMENT_REFUND"
WalletTxTypeExchangeOut = "EXCHANGE_OUT"
WalletTxTypeExchangeIn = "EXCHANGE_IN"
WalletTxTypeTransferOut = "TRANSFER_OUT"
WalletTxTypeTransferIn = "TRANSFER_IN"
WalletTxTypeGameSpend = "GAME_SPEND"
WalletTxTypeExpire = "EXPIRE"
WalletTxTypeAdjustment = "ADJUSTMENT"
WalletTxTypeMigration = "MIGRATION"
WalletTxTypeRewardRedeem = "REWARD_REDEEM"
)
// What a ledger row's reference_id points at: where the value came from for a
// credit, or where it went for a debit.
const (
WalletRefTypeOrder = "ORDER"
WalletRefTypePayment = "PAYMENT"
WalletRefTypeWalletTx = "WALLET_TX"
WalletRefTypeGamePlay = "GAME_PLAY"
WalletRefTypeLot = "LOT"
WalletRefTypeUser = "USER"
WalletRefTypeLegacyPoints = "LEGACY_POINTS"
WalletRefTypeLegacyTokens = "LEGACY_TOKENS"
WalletRefTypeRewardRedemption = "REWARD_REDEMPTION"
)