EnakPoint can only be redeemed for vouchers now: it can no longer pay for orders and is never cashed out (docs/enakgame-prd.md §3.2, EG-001, EG-002). No order was ever paid with EnakPoint, so there is no data to move. Removed: - POST /customer/wallet/payment-code, POST /customer/orders/:id/pay-with-points and GET /orders/:id/point-payment/preview, with their processors, repositories, services, handlers and tests. - The point payment method type: paying, splitting and refunding with it, the outlet filter on the method list, and the system-method guard. - points and payment_code on CreatePayment; points_used and point_value on payments; accepts_point_payment on the customer outlets. - The outlet point_payment settings. A PUT that still sends them is rejected as an unknown field. - The EnakPoint split in the payment method analytics. - PAYMENT and PAYMENT_REFUND from the wallet type rules. Tests that used them as a generic EnakPoint debit use REWARD_REDEEM. - The EnakPoint-paid part from the earning basis, which is subtotal − discount again. Migration 000102 drops the trigger, the point methods and their index, the payments columns, and the outlet settings, and restores the method type CHECK without point. payments.payment_method_id is ON DELETE RESTRICT, so it fails rather than lose a payment made with EnakPoint. The integration docs list the removed endpoints and fields, and the EnakPoint & EnakCoin PRD and tasks note what is superseded. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
87 lines
2.7 KiB
Go
87 lines
2.7 KiB
Go
package models
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import (
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"apskel-pos-be/internal/constants"
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"time"
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"github.com/google/uuid"
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)
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type Payment struct {
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ID uuid.UUID
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OrderID uuid.UUID
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PaymentMethodID uuid.UUID
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Amount float64
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Status constants.PaymentTransactionStatus
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TransactionID *string
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SplitNumber int
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SplitTotal int
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SplitType *string
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SplitDescription *string
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RefundAmount float64
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RefundReason *string
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RefundedAt *time.Time
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RefundedBy *uuid.UUID
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Metadata map[string]interface{}
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CreatedAt time.Time
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UpdatedAt time.Time
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}
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type CreatePaymentRequest struct {
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OrderID uuid.UUID `validate:"required"`
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PaymentMethodID uuid.UUID `validate:"required"`
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Amount float64 `validate:"required,min=0"`
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TransactionID *string `validate:"omitempty"`
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SplitNumber int `validate:"omitempty,min=1"`
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SplitTotal int `validate:"omitempty,min=1"`
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SplitType *string `validate:"omitempty,oneof=AMOUNT ITEM"`
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SplitDescription *string `validate:"omitempty,max=255"`
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PaymentOrderItems []CreatePaymentOrderItemRequest `validate:"omitempty,dive"`
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Metadata map[string]interface{}
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}
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type UpdatePaymentRequest struct {
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Status *constants.PaymentTransactionStatus
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TransactionID *string
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Notes *string `validate:"omitempty,max=1000"`
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}
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type PaymentResponse struct {
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ID uuid.UUID
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OrderID uuid.UUID
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PaymentMethodID uuid.UUID
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PaymentMethodName string
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PaymentMethodType constants.PaymentMethodType
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Amount float64
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Status constants.PaymentTransactionStatus
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TransactionID *string
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SplitNumber int
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SplitTotal int
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SplitType *string
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SplitDescription *string
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RefundAmount float64
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RefundReason *string
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RefundedAt *time.Time
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RefundedBy *uuid.UUID
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Metadata map[string]interface{}
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CreatedAt time.Time
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UpdatedAt time.Time
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PaymentOrderItems []PaymentOrderItemResponse
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}
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func (p *Payment) IsSuccessful() bool {
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return p.Status == constants.PaymentTransactionStatusCompleted
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}
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func (p *Payment) IsPending() bool {
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return p.Status == constants.PaymentTransactionStatusPending
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}
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func (p *Payment) CanBeRefunded() bool {
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return p.Status == constants.PaymentTransactionStatusCompleted
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}
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func (p *Payment) IsProcessed() bool {
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return p.Status == constants.PaymentTransactionStatusCompleted || p.Status == constants.PaymentTransactionStatusFailed
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}
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