EnakGame phase 10 of docs/tasks-enakgame.md (EG-1001 to EG-1003). Spin (EG-1001) - PROBABILITY entries take an optional label (a wheel segment). The customer game list shows a PROBABILITY game's prizes (entry, label, amount, never weights), and completing returns the drawn prize, so the client can draw the wheel and stop it on the server's draw. - docs/enakgame-spin.md: the admin steps to set up spin per organization (no seeder) and the customer app flow. An HTTP test plays it end to end. Old game flow removed (EG-1002) - Routes POST /customer/spin, GET /customer/games, GET /customer/ferris-wheel, and admin /marketing/games, /marketing/game-prizes, /marketing/rewards, with their handlers, services, processors, repositories, validators, models, contracts, mappers and tests (GamePlayProcessor, SpinGameService, rewards, ...). This also closes RFC §15 findings 1 and 2 (double charge, spinning another org's game). - Tables games, game_prizes, game_plays and rewards stay for ledger history. entities.StringSlice moves to its own file; the omset tracker (unrouted) keeps game_id but no longer embeds the old game response. games.is_active dropped (EG-1003) - Migration 000115; nothing reads metadata.coin_cost any more. The EnakPoint integration docs now point at /customer/enakgame. The Postgres tests were not run: no test database here. Migration 000115 has not been run anywhere. The customer app must stop calling the removed endpoints before this is deployed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
55 lines
1.9 KiB
Go
55 lines
1.9 KiB
Go
package entities
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import (
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"time"
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"github.com/google/uuid"
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"gorm.io/gorm"
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)
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type GameType string
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const (
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GameTypeSpin GameType = "SPIN"
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GameTypeRaffle GameType = "RAFFLE"
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GameTypeMinigame GameType = "MINIGAME"
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)
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type Game struct {
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ID uuid.UUID `gorm:"type:uuid;primary_key;default:gen_random_uuid()" json:"id"`
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Name string `gorm:"type:varchar(255);not null" json:"name" validate:"required"`
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Type GameType `gorm:"type:varchar(50);not null" json:"type" validate:"required,oneof=SPIN RAFFLE MINIGAME"`
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// The old games' settings. Nothing reads it any more; their coin_cost became
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// entry_cost (migration 000103).
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Metadata Metadata `gorm:"type:jsonb;default:'{}'" json:"metadata"`
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// EnakGame (docs/rfc-enakgame.md §5.1). Only an ARCHIVED game, which every old game
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// is, may lack an organization and a slug.
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OrganizationID *uuid.UUID `gorm:"type:uuid" json:"organization_id"`
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Slug *string `gorm:"size:100" json:"slug"`
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Description *string `gorm:"type:text" json:"description"`
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ThumbnailURL *string `gorm:"column:thumbnail_url;size:500" json:"thumbnail_url"`
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GameURL *string `gorm:"column:game_url;size:500" json:"game_url"`
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Version *string `gorm:"size:50" json:"version"`
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// DRAFT, ACTIVE, INACTIVE or ARCHIVED.
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Status string `gorm:"size:20;not null;default:ACTIVE" json:"status"`
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// EnakCoin a session costs; at least 1.
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EntryCost int64 `gorm:"not null" json:"entry_cost"`
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SessionTTLSeconds int `gorm:"column:session_ttl_seconds;not null;default:600" json:"session_ttl_seconds"`
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ResultRules GameResultRules `gorm:"type:jsonb;not null;default:'{}'" json:"result_rules"`
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CreatedAt time.Time `gorm:"autoCreateTime" json:"created_at"`
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UpdatedAt time.Time `gorm:"autoUpdateTime" json:"updated_at"`
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}
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func (g *Game) BeforeCreate(tx *gorm.DB) error {
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if g.ID == uuid.Nil {
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g.ID = uuid.New()
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}
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return nil
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}
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func (Game) TableName() string {
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return "games"
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}
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