package service import ( "apskel-pos-be/internal/contract" "apskel-pos-be/internal/processor" "apskel-pos-be/internal/transformer" "context" "time" "github.com/google/uuid" ) type GamificationService interface { // Tiers CreateTier(ctx context.Context, req *contract.CreateTierRequest) (*contract.TierResponse, error) GetTier(ctx context.Context, id uuid.UUID) (*contract.TierResponse, error) ListTiers(ctx context.Context, query *contract.ListTiersRequest) (*contract.PaginatedTiersResponse, error) UpdateTier(ctx context.Context, id uuid.UUID, req *contract.UpdateTierRequest) (*contract.TierResponse, error) DeleteTier(ctx context.Context, id uuid.UUID) error GetTierByPoints(ctx context.Context, points int64) (*contract.TierResponse, error) // Games CreateGame(ctx context.Context, req *contract.CreateGameRequest) (*contract.GameResponse, error) GetGame(ctx context.Context, id uuid.UUID) (*contract.GameResponse, error) ListGames(ctx context.Context, query *contract.ListGamesRequest) (*contract.PaginatedGamesResponse, error) UpdateGame(ctx context.Context, id uuid.UUID, req *contract.UpdateGameRequest) (*contract.GameResponse, error) DeleteGame(ctx context.Context, id uuid.UUID) error GetActiveGames(ctx context.Context) ([]contract.GameResponse, error) // Game Prizes CreateGamePrize(ctx context.Context, req *contract.CreateGamePrizeRequest) (*contract.GamePrizeResponse, error) GetGamePrize(ctx context.Context, id uuid.UUID) (*contract.GamePrizeResponse, error) GetGamePrizesByGameID(ctx context.Context, gameID uuid.UUID) ([]contract.GamePrizeResponse, error) ListGamePrizes(ctx context.Context, query *contract.ListGamePrizesRequest) (*contract.PaginatedGamePrizesResponse, error) UpdateGamePrize(ctx context.Context, id uuid.UUID, req *contract.UpdateGamePrizeRequest) (*contract.GamePrizeResponse, error) DeleteGamePrize(ctx context.Context, id uuid.UUID) error GetAvailablePrizes(ctx context.Context, gameID uuid.UUID) ([]contract.GamePrizeResponse, error) // Game Plays CreateGamePlay(ctx context.Context, req *contract.CreateGamePlayRequest) (*contract.GamePlayResponse, error) GetGamePlay(ctx context.Context, id uuid.UUID) (*contract.GamePlayResponse, error) ListGamePlays(ctx context.Context, query *contract.ListGamePlaysRequest) (*contract.PaginatedGamePlaysResponse, error) PlayGame(ctx context.Context, req *contract.PlayGameRequest) (*contract.PlayGameResponse, error) // Omset Tracker CreateOmsetTracker(ctx context.Context, req *contract.CreateOmsetTrackerRequest) (*contract.OmsetTrackerResponse, error) GetOmsetTracker(ctx context.Context, id uuid.UUID) (*contract.OmsetTrackerResponse, error) ListOmsetTrackers(ctx context.Context, query *contract.ListOmsetTrackerRequest) (*contract.PaginatedOmsetTrackerResponse, error) UpdateOmsetTracker(ctx context.Context, id uuid.UUID, req *contract.UpdateOmsetTrackerRequest) (*contract.OmsetTrackerResponse, error) DeleteOmsetTracker(ctx context.Context, id uuid.UUID) error AddOmset(ctx context.Context, periodType string, periodStart, periodEnd time.Time, amount int64, gameID *uuid.UUID) (*contract.OmsetTrackerResponse, error) } type GamificationServiceImpl struct { tierProcessor *processor.TierProcessor gameProcessor *processor.GameProcessor gamePrizeProcessor *processor.GamePrizeProcessor gamePlayProcessor *processor.GamePlayProcessor omsetTrackerProcessor *processor.OmsetTrackerProcessor } func NewGamificationService( tierProcessor *processor.TierProcessor, gameProcessor *processor.GameProcessor, gamePrizeProcessor *processor.GamePrizeProcessor, gamePlayProcessor *processor.GamePlayProcessor, omsetTrackerProcessor *processor.OmsetTrackerProcessor, ) *GamificationServiceImpl { return &GamificationServiceImpl{ tierProcessor: tierProcessor, gameProcessor: gameProcessor, gamePrizeProcessor: gamePrizeProcessor, gamePlayProcessor: gamePlayProcessor, omsetTrackerProcessor: omsetTrackerProcessor, } } // Tier Service Methods func (s *GamificationServiceImpl) CreateTier(ctx context.Context, req *contract.CreateTierRequest) (*contract.TierResponse, error) { modelReq := transformer.CreateTierRequestToModel(req) response, err := s.tierProcessor.CreateTier(ctx, modelReq) if err != nil { return nil, err } return transformer.TierModelToResponse(response), nil } func (s *GamificationServiceImpl) GetTier(ctx context.Context, id uuid.UUID) (*contract.TierResponse, error) { response, err := s.tierProcessor.GetTier(ctx, id) if err != nil { return nil, err } return transformer.TierModelToResponse(response), nil } func (s *GamificationServiceImpl) ListTiers(ctx context.Context, query *contract.ListTiersRequest) (*contract.PaginatedTiersResponse, error) { modelQuery := transformer.ListTiersRequestToModel(query) response, err := s.tierProcessor.ListTiers(ctx, modelQuery) if err != nil { return nil, err } return transformer.PaginatedTiersResponseToContract(response), nil } func (s *GamificationServiceImpl) UpdateTier(ctx context.Context, id uuid.UUID, req *contract.UpdateTierRequest) (*contract.TierResponse, error) { modelReq := transformer.UpdateTierRequestToModel(req) response, err := s.tierProcessor.UpdateTier(ctx, id, modelReq) if err != nil { return nil, err } return transformer.TierModelToResponse(response), nil } func (s *GamificationServiceImpl) DeleteTier(ctx context.Context, id uuid.UUID) error { return s.tierProcessor.DeleteTier(ctx, id) } func (s *GamificationServiceImpl) GetTierByPoints(ctx context.Context, points int64) (*contract.TierResponse, error) { response, err := s.tierProcessor.GetTierByPoints(ctx, points) if err != nil { return nil, err } return transformer.TierModelToResponse(response), nil } // Game Service Methods func (s *GamificationServiceImpl) CreateGame(ctx context.Context, req *contract.CreateGameRequest) (*contract.GameResponse, error) { modelReq := transformer.CreateGameRequestToModel(req) response, err := s.gameProcessor.CreateGame(ctx, modelReq) if err != nil { return nil, err } return transformer.GameModelToResponse(response), nil } func (s *GamificationServiceImpl) GetGame(ctx context.Context, id uuid.UUID) (*contract.GameResponse, error) { response, err := s.gameProcessor.GetGame(ctx, id) if err != nil { return nil, err } return transformer.GameModelToResponse(response), nil } func (s *GamificationServiceImpl) ListGames(ctx context.Context, query *contract.ListGamesRequest) (*contract.PaginatedGamesResponse, error) { modelQuery := transformer.ListGamesRequestToModel(query) response, err := s.gameProcessor.ListGames(ctx, modelQuery) if err != nil { return nil, err } return transformer.PaginatedGamesResponseToContract(response), nil } func (s *GamificationServiceImpl) UpdateGame(ctx context.Context, id uuid.UUID, req *contract.UpdateGameRequest) (*contract.GameResponse, error) { modelReq := transformer.UpdateGameRequestToModel(req) response, err := s.gameProcessor.UpdateGame(ctx, id, modelReq) if err != nil { return nil, err } return transformer.GameModelToResponse(response), nil } func (s *GamificationServiceImpl) DeleteGame(ctx context.Context, id uuid.UUID) error { return s.gameProcessor.DeleteGame(ctx, id) } func (s *GamificationServiceImpl) GetActiveGames(ctx context.Context) ([]contract.GameResponse, error) { response, err := s.gameProcessor.GetActiveGames(ctx) if err != nil { return nil, err } return transformer.GameModelsToResponses(response), nil } // Game Prize Service Methods func (s *GamificationServiceImpl) CreateGamePrize(ctx context.Context, req *contract.CreateGamePrizeRequest) (*contract.GamePrizeResponse, error) { modelReq := transformer.CreateGamePrizeRequestToModel(req) response, err := s.gamePrizeProcessor.CreateGamePrize(ctx, modelReq) if err != nil { return nil, err } return transformer.GamePrizeModelToResponse(response), nil } func (s *GamificationServiceImpl) GetGamePrize(ctx context.Context, id uuid.UUID) (*contract.GamePrizeResponse, error) { response, err := s.gamePrizeProcessor.GetGamePrize(ctx, id) if err != nil { return nil, err } return transformer.GamePrizeModelToResponse(response), nil } func (s *GamificationServiceImpl) GetGamePrizesByGameID(ctx context.Context, gameID uuid.UUID) ([]contract.GamePrizeResponse, error) { response, err := s.gamePrizeProcessor.GetGamePrizesByGameID(ctx, gameID) if err != nil { return nil, err } return transformer.GamePrizeModelsToResponses(response), nil } func (s *GamificationServiceImpl) ListGamePrizes(ctx context.Context, query *contract.ListGamePrizesRequest) (*contract.PaginatedGamePrizesResponse, error) { modelQuery := transformer.ListGamePrizesRequestToModel(query) response, err := s.gamePrizeProcessor.ListGamePrizes(ctx, modelQuery) if err != nil { return nil, err } return transformer.PaginatedGamePrizesResponseToContract(response), nil } func (s *GamificationServiceImpl) UpdateGamePrize(ctx context.Context, id uuid.UUID, req *contract.UpdateGamePrizeRequest) (*contract.GamePrizeResponse, error) { modelReq := transformer.UpdateGamePrizeRequestToModel(req) response, err := s.gamePrizeProcessor.UpdateGamePrize(ctx, id, modelReq) if err != nil { return nil, err } return transformer.GamePrizeModelToResponse(response), nil } func (s *GamificationServiceImpl) DeleteGamePrize(ctx context.Context, id uuid.UUID) error { return s.gamePrizeProcessor.DeleteGamePrize(ctx, id) } func (s *GamificationServiceImpl) GetAvailablePrizes(ctx context.Context, gameID uuid.UUID) ([]contract.GamePrizeResponse, error) { response, err := s.gamePrizeProcessor.GetAvailablePrizes(ctx, gameID) if err != nil { return nil, err } return transformer.GamePrizeModelsToResponses(response), nil } // Game Play Service Methods func (s *GamificationServiceImpl) CreateGamePlay(ctx context.Context, req *contract.CreateGamePlayRequest) (*contract.GamePlayResponse, error) { modelReq := transformer.CreateGamePlayRequestToModel(req) response, err := s.gamePlayProcessor.CreateGamePlay(ctx, modelReq) if err != nil { return nil, err } return transformer.GamePlayModelToResponse(response), nil } func (s *GamificationServiceImpl) GetGamePlay(ctx context.Context, id uuid.UUID) (*contract.GamePlayResponse, error) { response, err := s.gamePlayProcessor.GetGamePlay(ctx, id) if err != nil { return nil, err } return transformer.GamePlayModelToResponse(response), nil } func (s *GamificationServiceImpl) ListGamePlays(ctx context.Context, query *contract.ListGamePlaysRequest) (*contract.PaginatedGamePlaysResponse, error) { modelQuery := transformer.ListGamePlaysRequestToModel(query) response, err := s.gamePlayProcessor.ListGamePlays(ctx, modelQuery) if err != nil { return nil, err } return transformer.PaginatedGamePlaysResponseToContract(response), nil } func (s *GamificationServiceImpl) PlayGame(ctx context.Context, req *contract.PlayGameRequest) (*contract.PlayGameResponse, error) { modelReq := transformer.PlayGameRequestToModel(req) response, err := s.gamePlayProcessor.PlayGame(ctx, modelReq) if err != nil { return nil, err } return transformer.PlayGameModelToResponse(response), nil } // Omset Tracker Service Methods func (s *GamificationServiceImpl) CreateOmsetTracker(ctx context.Context, req *contract.CreateOmsetTrackerRequest) (*contract.OmsetTrackerResponse, error) { modelReq := transformer.CreateOmsetTrackerRequestToModel(req) response, err := s.omsetTrackerProcessor.CreateOmsetTracker(ctx, modelReq) if err != nil { return nil, err } return transformer.OmsetTrackerModelToResponse(response), nil } func (s *GamificationServiceImpl) GetOmsetTracker(ctx context.Context, id uuid.UUID) (*contract.OmsetTrackerResponse, error) { response, err := s.omsetTrackerProcessor.GetOmsetTracker(ctx, id) if err != nil { return nil, err } return transformer.OmsetTrackerModelToResponse(response), nil } func (s *GamificationServiceImpl) ListOmsetTrackers(ctx context.Context, query *contract.ListOmsetTrackerRequest) (*contract.PaginatedOmsetTrackerResponse, error) { modelQuery := transformer.ListOmsetTrackerRequestToModel(query) response, err := s.omsetTrackerProcessor.ListOmsetTrackers(ctx, modelQuery) if err != nil { return nil, err } return transformer.PaginatedOmsetTrackerResponseToContract(response), nil } func (s *GamificationServiceImpl) UpdateOmsetTracker(ctx context.Context, id uuid.UUID, req *contract.UpdateOmsetTrackerRequest) (*contract.OmsetTrackerResponse, error) { modelReq := transformer.UpdateOmsetTrackerRequestToModel(req) response, err := s.omsetTrackerProcessor.UpdateOmsetTracker(ctx, id, modelReq) if err != nil { return nil, err } return transformer.OmsetTrackerModelToResponse(response), nil } func (s *GamificationServiceImpl) DeleteOmsetTracker(ctx context.Context, id uuid.UUID) error { return s.omsetTrackerProcessor.DeleteOmsetTracker(ctx, id) } func (s *GamificationServiceImpl) AddOmset(ctx context.Context, periodType string, periodStart, periodEnd time.Time, amount int64, gameID *uuid.UUID) (*contract.OmsetTrackerResponse, error) { response, err := s.omsetTrackerProcessor.AddOmset(ctx, periodType, periodStart, periodEnd, amount, gameID) if err != nil { return nil, err } return transformer.OmsetTrackerModelToResponse(response), nil }