package processor import ( "testing" "github.com/google/uuid" "github.com/stretchr/testify/assert" "apskel-pos-be/internal/entities" ) func gameEvent(multiplier *float64, bonus *int64) entities.GameEvent { return entities.GameEvent{ID: uuid.New(), BudgetID: uuid.New(), Multiplier: multiplier, Bonus: bonus} } func amounts(parts []gameRewardComponent) []int64 { out := make([]int64, 0, len(parts)) for _, p := range parts { out = append(out, p.Amount) } return out } // PRD §7, §14, §16 with the default stacking rules. func TestRewardComponents(t *testing.T) { ramadan := gameEvent(ptr(2.0), nil) parts, capped := rewardComponents(10, 0, []entities.GameEvent{ramadan}) assert.False(t, capped) assert.Equal(t, []int64{10, 10}, amounts(parts), "10 Coin + Ramadan 2x: 10 from the global budget, 10 from the event's") assert.Equal(t, gameRewardKindBase, parts[0].Kind) assert.Equal(t, gameRewardKindEvent, parts[1].Kind) assert.Equal(t, ramadan.BudgetID, parts[1].BudgetID) assert.Equal(t, ramadan.ID, *parts[1].EventID) // Each event works on the base: 2x and 1.5x add 10 and 5, they do not compound. // Bonuses are counted on their own. parts, _ = rewardComponents(10, 0, []entities.GameEvent{gameEvent(ptr(2.0), nil), gameEvent(ptr(1.5), ptr(int64(3))), gameEvent(nil, ptr(int64(5)))}) assert.Equal(t, []int64{10, 10, 8, 5}, amounts(parts)) // Rounded down to whole EnakCoin. parts, _ = rewardComponents(3, 0, []entities.GameEvent{gameEvent(ptr(1.5), nil), gameEvent(ptr(1.33), nil)}) assert.Equal(t, []int64{3, 1}, amounts(parts), "1.5 adds 1.5 → 1; 1.33 adds 0.99 → 0 and is left out") // The cap holds for the total, cutting the lowest priority event first. parts, capped = rewardComponents(10, 22, []entities.GameEvent{gameEvent(ptr(2.0), nil), gameEvent(nil, ptr(int64(5)))}) assert.True(t, capped) assert.Equal(t, []int64{10, 10, 2}, amounts(parts)) assert.Equal(t, []int64{10, 10, 5}, []int64{parts[0].Earned, parts[1].Earned, parts[2].Earned}) parts, _ = rewardComponents(30, 20, []entities.GameEvent{gameEvent(ptr(2.0), nil)}) assert.Equal(t, []int64{20, 0}, amounts(parts), "a base at the cap leaves events nothing") // Nothing earned, nothing added: a bonus needs a play that earned. parts, _ = rewardComponents(0, 0, []entities.GameEvent{gameEvent(nil, ptr(int64(5)))}) assert.Empty(t, parts) // Events paid by the same budget pay one ledger row. shared := uuid.New() a, b := gameEvent(nil, ptr(int64(2))), gameEvent(nil, ptr(int64(3))) a.BudgetID, b.BudgetID = shared, shared parts, _ = rewardComponents(10, 0, []entities.GameEvent{a, b}) parts[0].BudgetID = uuid.New() payments := paymentsByBudget(parts) assert.Len(t, payments, 2) assert.EqualValues(t, 5, payments[1].Amount) }