package repository import ( "context" "errors" "fmt" "time" "github.com/google/uuid" "gorm.io/gorm" "gorm.io/gorm/clause" "apskel-pos-be/internal/constants" "apskel-pos-be/internal/entities" ) var ( // ErrGameEventNotFound means no event with that id in the organization. ErrGameEventNotFound = errors.New("enakgame: event not found") // ErrGameEventSlugTaken means another event of the organization has the slug. ErrGameEventSlugTaken = errors.New("enakgame: event slug already used") ) // GameEventFilter selects an organization's events. type GameEventFilter struct { OrganizationID uuid.UUID // Empty for every status. Statuses []string Offset int Limit int } // GameEventRepository stores EnakGame events and the games they cover // (docs/rfc-enakgame.md ยง5.5), always scoped to an organization. type GameEventRepository interface { // CreateEvent stores an event and the games it covers. CreateEvent(ctx context.Context, event *entities.GameEvent, gameIDs []uuid.UUID) error GetEvent(ctx context.Context, organizationID, id uuid.UUID) (*entities.GameEvent, error) // LockEvent is GetEvent with the row locked until the transaction ends. LockEvent(ctx context.Context, organizationID, id uuid.UUID) (*entities.GameEvent, error) // EventGames returns the games each event covers. EventGames(ctx context.Context, eventIDs []uuid.UUID) (map[uuid.UUID][]uuid.UUID, error) // ListEvents returns a page of events, latest start first, and the total. ListEvents(ctx context.Context, filter GameEventFilter) ([]entities.GameEvent, int64, error) // UpdateEvent stores everything but the organization and the status, and replaces // the games it covers. UpdateEvent(ctx context.Context, event *entities.GameEvent, gameIDs []uuid.UUID) error SetEventStatus(ctx context.Context, organizationID, id uuid.UUID, status string) error // ActiveEventsForGame returns the events changing a game's rewards at now: ACTIVE, // started, not ended. Highest priority first, then oldest. ActiveEventsForGame(ctx context.Context, organizationID, gameID uuid.UUID, now time.Time) ([]entities.GameEvent, error) // ActiveEventsByGame is ActiveEventsForGame for every game of the organization. ActiveEventsByGame(ctx context.Context, organizationID uuid.UUID, now time.Time) (map[uuid.UUID][]entities.GameEvent, error) } type gameEventRepository struct { db *gorm.DB } func NewGameEventRepository(db *gorm.DB) GameEventRepository { return &gameEventRepository{db: db} } func (r *gameEventRepository) CreateEvent(ctx context.Context, event *entities.GameEvent, gameIDs []uuid.UUID) error { db := DBFromContext(ctx, r.db).WithContext(ctx) if err := db.Create(event).Error; err != nil { if isUniqueViolation(err, "uq_game_events_slug") { return ErrGameEventSlugTaken } return fmt.Errorf("failed to create game event: %w", err) } return r.linkGames(db, event.ID, gameIDs) } func (r *gameEventRepository) linkGames(db *gorm.DB, eventID uuid.UUID, gameIDs []uuid.UUID) error { for _, gameID := range gameIDs { if err := db.Exec(`INSERT INTO game_event_games (event_id, game_id) VALUES (?, ?) ON CONFLICT DO NOTHING`, eventID, gameID).Error; err != nil { return fmt.Errorf("failed to link game to event: %w", err) } } return nil } func (r *gameEventRepository) getEvent(ctx context.Context, organizationID, id uuid.UUID, lock bool) (*entities.GameEvent, error) { q := DBFromContext(ctx, r.db).WithContext(ctx).Where("organization_id = ? AND id = ?", organizationID, id) if lock { q = q.Clauses(clause.Locking{Strength: "UPDATE"}) } var event entities.GameEvent if err := q.First(&event).Error; err != nil { if errors.Is(err, gorm.ErrRecordNotFound) { return nil, ErrGameEventNotFound } return nil, fmt.Errorf("failed to read game event: %w", err) } return &event, nil } func (r *gameEventRepository) GetEvent(ctx context.Context, organizationID, id uuid.UUID) (*entities.GameEvent, error) { return r.getEvent(ctx, organizationID, id, false) } func (r *gameEventRepository) LockEvent(ctx context.Context, organizationID, id uuid.UUID) (*entities.GameEvent, error) { return r.getEvent(ctx, organizationID, id, true) } func (r *gameEventRepository) EventGames(ctx context.Context, eventIDs []uuid.UUID) (map[uuid.UUID][]uuid.UUID, error) { out := map[uuid.UUID][]uuid.UUID{} if len(eventIDs) == 0 { return out, nil } var rows []struct{ EventID, GameID string } err := DBFromContext(ctx, r.db).WithContext(ctx).Raw(` SELECT event_id::text AS event_id, game_id::text AS game_id FROM game_event_games WHERE event_id IN ? ORDER BY game_id`, eventIDs).Scan(&rows).Error if err != nil { return nil, fmt.Errorf("failed to read event games: %w", err) } for _, row := range rows { eventID, _ := uuid.Parse(row.EventID) gameID, _ := uuid.Parse(row.GameID) out[eventID] = append(out[eventID], gameID) } return out, nil } func (r *gameEventRepository) ListEvents(ctx context.Context, filter GameEventFilter) ([]entities.GameEvent, int64, error) { q := DBFromContext(ctx, r.db).WithContext(ctx).Model(&entities.GameEvent{}).Where("organization_id = ?", filter.OrganizationID) if len(filter.Statuses) > 0 { q = q.Where("status IN ?", filter.Statuses) } var total int64 if err := q.Count(&total).Error; err != nil { return nil, 0, fmt.Errorf("failed to count game events: %w", err) } var events []entities.GameEvent if err := q.Order("start_at DESC, id").Offset(filter.Offset).Limit(filter.Limit).Find(&events).Error; err != nil { return nil, 0, fmt.Errorf("failed to list game events: %w", err) } return events, total, nil } func (r *gameEventRepository) UpdateEvent(ctx context.Context, e *entities.GameEvent, gameIDs []uuid.UUID) error { db := DBFromContext(ctx, r.db).WithContext(ctx) result := db.Exec(` UPDATE game_events SET name = ?, slug = ?, description = ?, banner_url = ?, start_at = ?, end_at = ?, timezone = ?, priority = ?, multiplier = ?, bonus = ?, budget_id = ?, reward_limit = ?, user_daily_limit = ?, updated_at = NOW() WHERE organization_id = ? AND id = ?`, e.Name, e.Slug, e.Description, e.BannerURL, e.StartAt, e.EndAt, e.Timezone, e.Priority, e.Multiplier, e.Bonus, e.BudgetID, e.RewardLimit, e.UserDailyLimit, e.OrganizationID, e.ID) if result.Error != nil { if isUniqueViolation(result.Error, "uq_game_events_slug") { return ErrGameEventSlugTaken } return fmt.Errorf("failed to update game event: %w", result.Error) } if result.RowsAffected == 0 { return ErrGameEventNotFound } if err := db.Exec(`DELETE FROM game_event_games WHERE event_id = ?`, e.ID).Error; err != nil { return fmt.Errorf("failed to unlink event games: %w", err) } return r.linkGames(db, e.ID, gameIDs) } func (r *gameEventRepository) SetEventStatus(ctx context.Context, organizationID, id uuid.UUID, status string) error { result := DBFromContext(ctx, r.db).WithContext(ctx).Exec(` UPDATE game_events SET status = ?, updated_at = NOW() WHERE organization_id = ? AND id = ?`, status, organizationID, id) if result.Error != nil { return fmt.Errorf("failed to change game event status: %w", result.Error) } if result.RowsAffected == 0 { return ErrGameEventNotFound } return nil } func (r *gameEventRepository) ActiveEventsForGame(ctx context.Context, organizationID, gameID uuid.UUID, now time.Time) ([]entities.GameEvent, error) { var events []entities.GameEvent err := DBFromContext(ctx, r.db).WithContext(ctx). Joins("JOIN game_event_games eg ON eg.event_id = game_events.id"). Where("game_events.organization_id = ? AND eg.game_id = ? AND game_events.status = ? AND game_events.start_at <= ? AND game_events.end_at > ?", organizationID, gameID, constants.GameEventStatusActive, now, now). Order("game_events.priority DESC, game_events.created_at, game_events.id"). Find(&events).Error if err != nil { return nil, fmt.Errorf("failed to read active game events: %w", err) } return events, nil } func (r *gameEventRepository) ActiveEventsByGame(ctx context.Context, organizationID uuid.UUID, now time.Time) (map[uuid.UUID][]entities.GameEvent, error) { db := DBFromContext(ctx, r.db).WithContext(ctx) var events []entities.GameEvent err := db.Where("organization_id = ? AND status = ? AND start_at <= ? AND end_at > ?", organizationID, constants.GameEventStatusActive, now, now). Order("priority DESC, created_at, id").Find(&events).Error if err != nil { return nil, fmt.Errorf("failed to read active game events: %w", err) } ids := make([]uuid.UUID, 0, len(events)) for _, e := range events { ids = append(ids, e.ID) } games, err := r.EventGames(ctx, ids) if err != nil { return nil, err } out := map[uuid.UUID][]entities.GameEvent{} for _, e := range events { for _, gameID := range games[e.ID] { out[gameID] = append(out[gameID], e) } } return out, nil }