Tokens are EnakCoin and no app uses the token names any more, so their
compatibility layer goes:
- GET /customer/tokens and its handler, service, processor and response
types.
- total_tokens and tokens_history on GET /customer/wallet; last_updated
now comes from the most recent row of either currency.
- token_used and tokens_remaining on game and spin responses, and
sort_by=token_used on the game play list.
- TOKENS as a campaign type and reward type, with the mapping to COINS:
migration 000092 already renamed the stored values.
The customer_tokens table and its entity stay, as cmd/wallet-migrate still
reads them, and LEGACY_TOKENS stays as the reference of the MIGRATION rows
it wrote. The docs list the removed names and their replacements.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
First part of PC-601 (docs/prd-point-coin.md ยง10.7): the code that has
had no way in since balances moved to the wallet.
- The /marketing/customer-points and /marketing/customer-tokens routes
were commented out; their 16 handler methods, the GamificationService
methods behind them, and the validators, transformers, mappers and
contract/model types only they used are gone.
- CustomerPointsProcessor loses its "not implemented" stubs; it keeps the
customer app's balance, wallet and games endpoints.
- CustomerTokensProcessor and the customer points and tokens repositories,
wired but no longer called by anything, are gone.
What stays until its preconditions are met: the customer_points and
customer_tokens tables and their entities, which cmd/wallet-migrate still
reads, and the /customer/points, /customer/tokens aliases and the
token_used / tokens_remaining fields, until the apps no longer use them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Games now spend the wallet's EnakCoin instead of the per-type tokens
(docs/prd-point-coin.md F8, K1, PC-403).
GamePlayProcessor.PlayGame charges the game's metadata.coin_cost, 1 when
it is not set; a cost that is not a whole number of at least 1 refuses the
game. In one transaction it picks the prize, takes the EnakCoin with a
GAME_SPEND row pointing at the new game_plays.id (which locks the wallet,
so a customer's plays at the same time queue up), records the play and
takes the prize from stock. The play owns its transaction, so the spin
service no longer wraps it, and the admin play endpoint is now atomic too.
The game, game prize and game play repositories go through DBFromContext
so they join that transaction. DecreaseStock now reports a prize that ran
out (ErrGamePrizeOutOfStock) instead of silently updating nothing; that,
or any other stock failure, cancels the whole play, where it used to be
only printed. The manual AddTokens rollback is gone. Not enough EnakCoin,
an inactive game or a prize that ran out answer 400 on /customer/spin
instead of 500.
game_plays.token_used is renamed coins_used (migration 000095). What a
play costs is no longer the caller's choice, so PlayGameRequest loses
token_used. Responses carry coins_used and coins_remaining; token_used and
tokens_remaining stay as deprecated copies until the apps move over, and
sort_by=token_used still sorts by coins_used.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>