EnakGame phase 10 of docs/tasks-enakgame.md (EG-1001 to EG-1003).
Spin (EG-1001)
- PROBABILITY entries take an optional label (a wheel segment). The customer game
list shows a PROBABILITY game's prizes (entry, label, amount, never weights), and
completing returns the drawn prize, so the client can draw the wheel and stop it
on the server's draw.
- docs/enakgame-spin.md: the admin steps to set up spin per organization (no
seeder) and the customer app flow. An HTTP test plays it end to end.
Old game flow removed (EG-1002)
- Routes POST /customer/spin, GET /customer/games, GET /customer/ferris-wheel, and
admin /marketing/games, /marketing/game-prizes, /marketing/rewards, with their
handlers, services, processors, repositories, validators, models, contracts,
mappers and tests (GamePlayProcessor, SpinGameService, rewards, ...). This also
closes RFC §15 findings 1 and 2 (double charge, spinning another org's game).
- Tables games, game_prizes, game_plays and rewards stay for ledger history.
entities.StringSlice moves to its own file; the omset tracker (unrouted) keeps
game_id but no longer embeds the old game response.
games.is_active dropped (EG-1003)
- Migration 000115; nothing reads metadata.coin_cost any more.
The EnakPoint integration docs now point at /customer/enakgame. The Postgres tests
were not run: no test database here. Migration 000115 has not been run anywhere.
The customer app must stop calling the removed endpoints before this is deployed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
EnakGame phase 9 of docs/tasks-enakgame.md (EG-901 to EG-903).
Budget Controller (EG-901, EG-902)
- GET /marketing/enakgame/budgets/:id/recommendation, GLOBAL budgets only: the
multiplier (budget − realized) / (forecast − realized), within one step of 1,
rounded down to two decimals, either way. Shows each game's new rules.
- POST .../recommendation/accept with the multiplier the admin saw: recomputed in the
transaction, then one new ACTIVE version per game, the old one RETIRED, audited
with source budget_controller and RECOMMENDATION_ACCEPTED on the budget.
- Migration 000112: base_config_id, multiplier and budget_id on
game_reward_configs. Rules are always scaled from the admin's last version, so
rounding does not compound and min/max are against what the admin set.
- Guardrails in game_budgets.thresholds: max_step_percent 10, min/max multiplier
50-150%, cooldown_days 7 per organization. Provisional pending RFC §19.2 #4.
- RewardCalculator.Scale for the four reward types: amounts only, rounded down.
Analytics (EG-903)
- GET /marketing/enakgame/analytics/games and /analytics/economy over a range of
Asia/Jakarta days (at most 366), from game_sessions and the wallet ledger.
- Migrations 000113 (game_sessions by organization and start) and 000114
(wallet_transactions by organization and time, CONCURRENTLY).
The Postgres tests for accepting and analytics were not run: no test database here.
Migrations 000112-000114 have not been run anywhere.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the
existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md).
Foundation (phase 1)
- Migrations 000103-000106: games extended with organization, slug, status,
entry cost and result rules, old games archived (not deleted); budgets,
versioned reward configs, sessions and session rewards; the ledger types
GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs.
- AuditLogger writes in the caller's transaction only.
- enakgame.limit.user_daily and global_daily organization settings.
Games and sessions (phases 2-4)
- Admin /marketing/enakgame: games, reward config versions (immutable but for
status, one ACTIVE per game), budgets with non-overlapping global periods and
a daily job opening the next month.
- Customer /customer/enakgame: start (Idempotency-Key, entry cost and config
frozen on the session), complete (result validation, reward engine, max_reward
cap, daily limits via game_reward_counters, one GAME_REWARD per budget),
automatic refunds for system errors and deactivated games, and a session job.
- Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand),
rounded down.
Vouchers and budgets (phases 5-6)
- Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution;
Economy Guard counters.
- STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action;
realized cost traced through the lots to the budget that paid the reward.
- Budget metrics: realized cost, forecast, exposure and status. Migrations
000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY.
Events (phase 7)
- Migration 000111: game events, each with its own EVENT budget. Event extras
stack per PRD §16 defaults, with event and per-customer limits.
External vouchers (phase 8)
- VoucherProvider contract, two-step PENDING redemption and a recovery job,
tested with a fake provider. No provider adapter is registered yet, so
EXTERNAL vouchers stay out of the catalog.
Not yet decided before release: reward rounding, event stacking, budget
exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have
not been run on any shared database.
Also fixes a leftover PAYMENT filter in a wallet test and a data race in a
test PIN fake.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
EnakPoint can only be redeemed for vouchers now: it can no longer pay for
orders and is never cashed out (docs/enakgame-prd.md §3.2, EG-001,
EG-002). No order was ever paid with EnakPoint, so there is no data to
move.
Removed:
- POST /customer/wallet/payment-code, POST /customer/orders/:id/pay-with-points
and GET /orders/:id/point-payment/preview, with their processors,
repositories, services, handlers and tests.
- The point payment method type: paying, splitting and refunding with it,
the outlet filter on the method list, and the system-method guard.
- points and payment_code on CreatePayment; points_used and point_value
on payments; accepts_point_payment on the customer outlets.
- The outlet point_payment settings. A PUT that still sends them is
rejected as an unknown field.
- The EnakPoint split in the payment method analytics.
- PAYMENT and PAYMENT_REFUND from the wallet type rules. Tests that used
them as a generic EnakPoint debit use REWARD_REDEEM.
- The EnakPoint-paid part from the earning basis, which is
subtotal − discount again.
Migration 000102 drops the trigger, the point methods and their index,
the payments columns, and the outlet settings, and restores the method
type CHECK without point. payments.payment_method_id is ON DELETE
RESTRICT, so it fails rather than lose a payment made with EnakPoint.
The integration docs list the removed endpoints and fields, and the
EnakPoint & EnakCoin PRD and tasks note what is superseded.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Merging staging brought back, through its own re-apply of #32, the TOKENS
campaign mapping, its test and the token_used sort fallback that c988a79
had removed, because those hunks did not conflict. This restores the five
files to c988a79.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Games now spend the wallet's EnakCoin instead of the per-type tokens
(docs/prd-point-coin.md F8, K1, PC-403).
GamePlayProcessor.PlayGame charges the game's metadata.coin_cost, 1 when
it is not set; a cost that is not a whole number of at least 1 refuses the
game. In one transaction it picks the prize, takes the EnakCoin with a
GAME_SPEND row pointing at the new game_plays.id (which locks the wallet,
so a customer's plays at the same time queue up), records the play and
takes the prize from stock. The play owns its transaction, so the spin
service no longer wraps it, and the admin play endpoint is now atomic too.
The game, game prize and game play repositories go through DBFromContext
so they join that transaction. DecreaseStock now reports a prize that ran
out (ErrGamePrizeOutOfStock) instead of silently updating nothing; that,
or any other stock failure, cancels the whole play, where it used to be
only printed. The manual AddTokens rollback is gone. Not enough EnakCoin,
an inactive game or a prize that ran out answer 400 on /customer/spin
instead of 500.
game_plays.token_used is renamed coins_used (migration 000095). What a
play costs is no longer the caller's choice, so PlayGameRequest loses
token_used. Responses carry coins_used and coins_remaining; token_used and
tokens_remaining stay as deprecated copies until the apps move over, and
sort_by=token_used still sorts by coins_used.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Keeps EnakPoint out of the money in on the payment method analytics
(docs/prd-point-coin.md F9, K7, PC-308), the one report that sums payments;
the daily transaction and profit-loss PDFs do not break payments down by
method.
summary.total_amount is now only money actually received. EnakPoint stays
listed as its own method, with points_used, and the summary adds
point_amount, points_used and total_with_points. Each method row says
whether it counts_as_cash_in, and the shares are of the money received, 0
for EnakPoint. The average order value still includes what EnakPoint paid,
since that is part of what the orders were worth. How EnakPoint is booked
waits on note N2.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds the system payment method for paying with EnakPoint
(docs/prd-point-coin.md F9, §8, §10.5, PC-303).
Migration 000094 allows the point type, keeps one per organization with a
partial unique index, creates it for every existing organization, and adds
a trigger that creates it for new ones, as the walk-in customer is. It adds
payments.points_used and point_value. Their CHECK is written so it can
never be NULL: the PRD form, (both NULL) OR (both > 0), is NULL for
points_used with a NULL point_value, which a CHECK lets through, so a
payment could have lost the value a refund depends on. A test caught it.
The API cannot create, delete or retype the EnakPoint method, nor turn
another method into one; that answers 400. Renaming it is allowed. The
method list takes the outlet from ?outlet_id= or the user's outlet and
leaves EnakPoint out when that outlet does not accept it, filtered in the
query so the count stays right. The organization-wide active list is
unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds LoyaltySettingsProcessor (docs/prd-point-coin.md F1, F2, F12, PC-109).
Reading returns typed settings for an outlet (earning per currency, paying
with EnakPoint) and for an organization (point value, exchange rate,
transfers, and the expiry settings awaiting note N4). A key that was never
set takes the PRD default. A stored value that is unusable, such as an
earn_per_amount of 0 that would divide by zero, also falls back to the
default and is logged, so a bad row never reaches a calculation.
Writing takes the whole settings struct, validates every rule in the PRD
before touching the database, and stores and records in
loyalty_setting_changes only the keys whose effective value changes: old
value (NULL while it was on its default), new value, and who changed it.
Clearing a limit deletes the stored value. Each save runs in one
transaction under an advisory lock per outlet or organization, so two saves
at once cannot both compute their change from the same old value. The
outlet must belong to the caller's organization.
Every key is described once (key, default, valid range, bound field), and
reading, validating and diffing all use that description.
GET /customer/wallet now reads the point value through this processor; the
minimal organization settings repository from PC-106 is removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds cmd/wallet-migrate (make wallet-migrate, args=-dry-run to only report),
which moves customer_points and customer_tokens into the wallet
(docs/prd-point-coin.md §10, PC-105). Each customer gets a MIGRATION ledger
row and a non-expiring lot per currency, written through WalletProcessor in
one transaction per customer. EnakCoin is the sum of every token type (Q6),
with the legacy rows listed in the row's metadata.
It credits the difference between the legacy balance and what earlier runs
migrated, so running it again never doubles a balance and picks up only
what the old code added since. A legacy balance that shrank after being
migrated is reported and left alone, since only an admin adjustment may
take balance away, and the command then exits non-zero. It ends with a
legacy / migrated / wallet total per currency.
Migration 000092 renames TOKENS to COINS in campaigns.type and
campaign_rules.reward_type. The campaign API now validates COINS; it still
accepts TOKENS, including as a list filter, and stores it as COINS so older
dashboards keep working while they are updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Entities for the four wallet tables and a WalletRepository that the wallet
processor will build on (PC-103).
Every method goes through the caller's transaction, and writes and locks
refuse to run without one: outside a transaction a lock is released as soon
as it is taken and a balance could move without its ledger row.
- LockWallet creates the wallet on first use, taking the organization from
the customer, then locks it with SELECT ... FOR UPDATE.
- LockWallets always locks in customer_id order so opposite transfers
cannot deadlock.
- AddBalance and ConsumeLot are conditional updates that return an error
when they would overdraw, instead of tripping the CHECK constraint.
- ListActiveLots returns unexpired lots with balance in K9 spending order.
The tests need a real Postgres and run only when TEST_DATABASE_URL points at
a migrated database. Both the lock and the lock ordering were checked by
removing them and watching the tests fail (lost update, deadlock detected).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Products like fish are sold per weighing (4.2 ons, 5.6 ons), which the
order line could not represent: quantity is INTEGER and prices are always
computed as quantity * unit_price.
Model one weighing as one order line. quantity stays INTEGER and keeps
meaning "how many items"; the measured amount goes into a new nullable
order_items.weight, and the line is priced weight * unit_price. Two
weighings of the same product are two lines, never merged into one.
Keeping quantity integral avoids float comparisons in void, refund and
split bill, where accumulated rounding error would silently misbehave —
"1.4 + 1.4 + 1.4" is not 4.2 in float64, which would leave a fully paid
split-bill item marked unpaid.
BillableQuantity() is now the single place that decides between weight
and count; every price and cost calculation goes through it. Missing one
would bill a 4.2 ons fish as a single ons — wrong money, no error.
Two database constraints back the design: a weighed line always carries a
positive weight, and its quantity is pinned to 1. The latter also makes
void all-or-nothing for weighed lines, so the row-splitting branch can
never produce a zero-weight remainder row.
Also wires product.unit_id through the API, which was previously not
settable at all, and corrects the misleading comment on the request's
unit_price field — that value has never been used; price always comes
from the database.
Design notes and the audit of every price multiplication site are in
docs/rfc-weight-based-products.md.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>