EnakGame phase 10 of docs/tasks-enakgame.md (EG-1001 to EG-1003).
Spin (EG-1001)
- PROBABILITY entries take an optional label (a wheel segment). The customer game
list shows a PROBABILITY game's prizes (entry, label, amount, never weights), and
completing returns the drawn prize, so the client can draw the wheel and stop it
on the server's draw.
- docs/enakgame-spin.md: the admin steps to set up spin per organization (no
seeder) and the customer app flow. An HTTP test plays it end to end.
Old game flow removed (EG-1002)
- Routes POST /customer/spin, GET /customer/games, GET /customer/ferris-wheel, and
admin /marketing/games, /marketing/game-prizes, /marketing/rewards, with their
handlers, services, processors, repositories, validators, models, contracts,
mappers and tests (GamePlayProcessor, SpinGameService, rewards, ...). This also
closes RFC ยง15 findings 1 and 2 (double charge, spinning another org's game).
- Tables games, game_prizes, game_plays and rewards stay for ledger history.
entities.StringSlice moves to its own file; the omset tracker (unrouted) keeps
game_id but no longer embeds the old game response.
games.is_active dropped (EG-1003)
- Migration 000115; nothing reads metadata.coin_cost any more.
The EnakPoint integration docs now point at /customer/enakgame. The Postgres tests
were not run: no test database here. Migration 000115 has not been run anywhere.
The customer app must stop calling the removed endpoints before this is deployed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds LoyaltySettingsProcessor (docs/prd-point-coin.md F1, F2, F12, PC-109).
Reading returns typed settings for an outlet (earning per currency, paying
with EnakPoint) and for an organization (point value, exchange rate,
transfers, and the expiry settings awaiting note N4). A key that was never
set takes the PRD default. A stored value that is unusable, such as an
earn_per_amount of 0 that would divide by zero, also falls back to the
default and is logged, so a bad row never reaches a calculation.
Writing takes the whole settings struct, validates every rule in the PRD
before touching the database, and stores and records in
loyalty_setting_changes only the keys whose effective value changes: old
value (NULL while it was on its default), new value, and who changed it.
Clearing a limit deletes the stored value. Each save runs in one
transaction under an advisory lock per outlet or organization, so two saves
at once cannot both compute their change from the same old value. The
outlet must belong to the caller's organization.
Every key is described once (key, default, valid range, bound field), and
reading, validating and diffing all use that description.
GET /customer/wallet now reads the point value through this processor; the
minimal organization settings repository from PC-106 is removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Entities for the four wallet tables and a WalletRepository that the wallet
processor will build on (PC-103).
Every method goes through the caller's transaction, and writes and locks
refuse to run without one: outside a transaction a lock is released as soon
as it is taken and a balance could move without its ledger row.
- LockWallet creates the wallet on first use, taking the organization from
the customer, then locks it with SELECT ... FOR UPDATE.
- LockWallets always locks in customer_id order so opposite transfers
cannot deadlock.
- AddBalance and ConsumeLot are conditional updates that return an error
when they would overdraw, instead of tripping the CHECK constraint.
- ListActiveLots returns unexpired lots with balance in K9 spending order.
The tests need a real Postgres and run only when TEST_DATABASE_URL points at
a migrated database. Both the lock and the lock ordering were checked by
removing them and watching the tests fail (lost update, deadlock detected).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>