refactor(loyalty): remove what is left of tokens

Tokens are EnakCoin and no app uses the token names any more, so their
compatibility layer goes:

- GET /customer/tokens and its handler, service, processor and response
  types.
- total_tokens and tokens_history on GET /customer/wallet; last_updated
  now comes from the most recent row of either currency.
- token_used and tokens_remaining on game and spin responses, and
  sort_by=token_used on the game play list.
- TOKENS as a campaign type and reward type, with the mapping to COINS:
  migration 000092 already renamed the stored values.

The customer_tokens table and its entity stay, as cmd/wallet-migrate still
reads them, and LEGACY_TOKENS stays as the reference of the MIGRATION rows
it wrote. The docs list the removed names and their replacements.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
efrilm
2026-09-30 16:55:27 +07:00
co-authored by Claude Opus 5.5
parent 9b21af8892
commit c988a79d3b
26 changed files with 57 additions and 268 deletions
+6 -10
View File
@@ -14,13 +14,11 @@ type CreateGamePlayRequest struct {
}
type GamePlayResponse struct {
ID uuid.UUID `json:"id"`
GameID uuid.UUID `json:"game_id"`
CustomerID uuid.UUID `json:"customer_id"`
PrizeID *uuid.UUID `json:"prize_id,omitempty"`
CoinsUsed int `json:"coins_used"`
// Deprecated: the same as CoinsUsed, kept until the apps read coins_used.
TokenUsed int `json:"token_used"`
ID uuid.UUID `json:"id"`
GameID uuid.UUID `json:"game_id"`
CustomerID uuid.UUID `json:"customer_id"`
PrizeID *uuid.UUID `json:"prize_id,omitempty"`
CoinsUsed int `json:"coins_used"`
RandomSeed *string `json:"random_seed,omitempty"`
CreatedAt time.Time `json:"created_at"`
Game *GameResponse `json:"game,omitempty"`
@@ -35,7 +33,7 @@ type ListGamePlaysRequest struct {
GameID *uuid.UUID `json:"game_id"`
CustomerID *uuid.UUID `json:"customer_id"`
PrizeID *uuid.UUID `json:"prize_id"`
SortBy string `json:"sort_by" validate:"omitempty,oneof=created_at coins_used token_used"`
SortBy string `json:"sort_by" validate:"omitempty,oneof=created_at coins_used"`
SortOrder string `json:"sort_order" validate:"omitempty,oneof=asc desc"`
}
@@ -58,6 +56,4 @@ type PlayGameResponse struct {
GamePlay GamePlayResponse `json:"game_play"`
PrizeWon *GamePrizeResponse `json:"prize_won,omitempty"`
CoinsRemaining int64 `json:"coins_remaining"`
// Deprecated: the same as CoinsRemaining, kept until the apps read coins_remaining.
TokensRemaining int64 `json:"tokens_remaining"`
}