feat(enakgame): game sessions, rewards, vouchers, budgets and events
EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md). Foundation (phase 1) - Migrations 000103-000106: games extended with organization, slug, status, entry cost and result rules, old games archived (not deleted); budgets, versioned reward configs, sessions and session rewards; the ledger types GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs. - AuditLogger writes in the caller's transaction only. - enakgame.limit.user_daily and global_daily organization settings. Games and sessions (phases 2-4) - Admin /marketing/enakgame: games, reward config versions (immutable but for status, one ACTIVE per game), budgets with non-overlapping global periods and a daily job opening the next month. - Customer /customer/enakgame: start (Idempotency-Key, entry cost and config frozen on the session), complete (result validation, reward engine, max_reward cap, daily limits via game_reward_counters, one GAME_REWARD per budget), automatic refunds for system errors and deactivated games, and a session job. - Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand), rounded down. Vouchers and budgets (phases 5-6) - Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution; Economy Guard counters. - STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action; realized cost traced through the lots to the budget that paid the reward. - Budget metrics: realized cost, forecast, exposure and status. Migrations 000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY. Events (phase 7) - Migration 000111: game events, each with its own EVENT budget. Event extras stack per PRD §16 defaults, with event and per-customer limits. External vouchers (phase 8) - VoucherProvider contract, two-step PENDING redemption and a recovery job, tested with a fake provider. No provider adapter is registered yet, so EXTERNAL vouchers stay out of the catalog. Not yet decided before release: reward rounding, event stacking, budget exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have not been run on any shared database. Also fixes a leftover PAYMENT filter in a wallet test and a data race in a test PIN fake. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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2c9753fae7
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@@ -25,8 +25,8 @@ type LoyaltySettingChangeFilter struct {
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Limit int
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}
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// LoyaltySettingsRepository stores the raw loyalty settings (the loyalty.* keys of
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// outlet_settings and organization_settings) and their history
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// LoyaltySettingsRepository stores the raw loyalty settings (the loyalty.* and
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// enakgame.* keys of outlet_settings and organization_settings) and their history
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// (docs/prd-point-coin.md F1, F2). The loyalty settings processor turns them into
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// typed values and is the only writer.
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type LoyaltySettingsRepository interface {
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@@ -81,7 +81,7 @@ func (r *loyaltySettingsRepository) values(ctx context.Context, table, scopeColu
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err := DBFromContext(ctx, r.db).WithContext(ctx).
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Table(table).
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Select("key, value").
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Where(scopeColumn+" = ? AND key LIKE 'loyalty.%' AND value IS NOT NULL", scopeID).
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Where(scopeColumn+" = ? AND (key LIKE 'loyalty.%' OR key LIKE 'enakgame.%') AND value IS NOT NULL", scopeID).
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Scan(&rows).Error
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if err != nil {
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return nil, fmt.Errorf("failed to read %s: %w", table, err)
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