feat(enakgame): game sessions, rewards, vouchers, budgets and events
EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md). Foundation (phase 1) - Migrations 000103-000106: games extended with organization, slug, status, entry cost and result rules, old games archived (not deleted); budgets, versioned reward configs, sessions and session rewards; the ledger types GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs. - AuditLogger writes in the caller's transaction only. - enakgame.limit.user_daily and global_daily organization settings. Games and sessions (phases 2-4) - Admin /marketing/enakgame: games, reward config versions (immutable but for status, one ACTIVE per game), budgets with non-overlapping global periods and a daily job opening the next month. - Customer /customer/enakgame: start (Idempotency-Key, entry cost and config frozen on the session), complete (result validation, reward engine, max_reward cap, daily limits via game_reward_counters, one GAME_REWARD per budget), automatic refunds for system errors and deactivated games, and a session job. - Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand), rounded down. Vouchers and budgets (phases 5-6) - Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution; Economy Guard counters. - STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action; realized cost traced through the lots to the budget that paid the reward. - Budget metrics: realized cost, forecast, exposure and status. Migrations 000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY. Events (phase 7) - Migration 000111: game events, each with its own EVENT budget. Event extras stack per PRD §16 defaults, with event and per-customer limits. External vouchers (phase 8) - VoucherProvider contract, two-step PENDING redemption and a recovery job, tested with a fake provider. No provider adapter is registered yet, so EXTERNAL vouchers stay out of the catalog. Not yet decided before release: reward rounding, event stacking, budget exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have not been run on any shared database. Also fixes a leftover PAYMENT filter in a wallet test and a data race in a test PIN fake. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
2c9753fae7
commit
798a36bd6c
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package repository
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"github.com/google/uuid"
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"gorm.io/gorm"
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"gorm.io/gorm/clause"
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"apskel-pos-be/internal/constants"
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"apskel-pos-be/internal/entities"
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)
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var (
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// ErrGameEventNotFound means no event with that id in the organization.
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ErrGameEventNotFound = errors.New("enakgame: event not found")
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// ErrGameEventSlugTaken means another event of the organization has the slug.
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ErrGameEventSlugTaken = errors.New("enakgame: event slug already used")
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)
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// GameEventFilter selects an organization's events.
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type GameEventFilter struct {
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OrganizationID uuid.UUID
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// Empty for every status.
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Statuses []string
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Offset int
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Limit int
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}
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// GameEventRepository stores EnakGame events and the games they cover
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// (docs/rfc-enakgame.md §5.5), always scoped to an organization.
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type GameEventRepository interface {
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// CreateEvent stores an event and the games it covers.
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CreateEvent(ctx context.Context, event *entities.GameEvent, gameIDs []uuid.UUID) error
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GetEvent(ctx context.Context, organizationID, id uuid.UUID) (*entities.GameEvent, error)
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// LockEvent is GetEvent with the row locked until the transaction ends.
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LockEvent(ctx context.Context, organizationID, id uuid.UUID) (*entities.GameEvent, error)
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// EventGames returns the games each event covers.
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EventGames(ctx context.Context, eventIDs []uuid.UUID) (map[uuid.UUID][]uuid.UUID, error)
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// ListEvents returns a page of events, latest start first, and the total.
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ListEvents(ctx context.Context, filter GameEventFilter) ([]entities.GameEvent, int64, error)
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// UpdateEvent stores everything but the organization and the status, and replaces
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// the games it covers.
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UpdateEvent(ctx context.Context, event *entities.GameEvent, gameIDs []uuid.UUID) error
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SetEventStatus(ctx context.Context, organizationID, id uuid.UUID, status string) error
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// ActiveEventsForGame returns the events changing a game's rewards at now: ACTIVE,
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// started, not ended. Highest priority first, then oldest.
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ActiveEventsForGame(ctx context.Context, organizationID, gameID uuid.UUID, now time.Time) ([]entities.GameEvent, error)
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// ActiveEventsByGame is ActiveEventsForGame for every game of the organization.
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ActiveEventsByGame(ctx context.Context, organizationID uuid.UUID, now time.Time) (map[uuid.UUID][]entities.GameEvent, error)
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}
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type gameEventRepository struct {
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db *gorm.DB
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}
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func NewGameEventRepository(db *gorm.DB) GameEventRepository {
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return &gameEventRepository{db: db}
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}
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func (r *gameEventRepository) CreateEvent(ctx context.Context, event *entities.GameEvent, gameIDs []uuid.UUID) error {
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db := DBFromContext(ctx, r.db).WithContext(ctx)
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if err := db.Create(event).Error; err != nil {
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if isUniqueViolation(err, "uq_game_events_slug") {
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return ErrGameEventSlugTaken
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}
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return fmt.Errorf("failed to create game event: %w", err)
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}
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return r.linkGames(db, event.ID, gameIDs)
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}
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func (r *gameEventRepository) linkGames(db *gorm.DB, eventID uuid.UUID, gameIDs []uuid.UUID) error {
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for _, gameID := range gameIDs {
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if err := db.Exec(`INSERT INTO game_event_games (event_id, game_id) VALUES (?, ?) ON CONFLICT DO NOTHING`, eventID, gameID).Error; err != nil {
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return fmt.Errorf("failed to link game to event: %w", err)
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}
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}
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return nil
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}
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func (r *gameEventRepository) getEvent(ctx context.Context, organizationID, id uuid.UUID, lock bool) (*entities.GameEvent, error) {
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q := DBFromContext(ctx, r.db).WithContext(ctx).Where("organization_id = ? AND id = ?", organizationID, id)
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if lock {
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q = q.Clauses(clause.Locking{Strength: "UPDATE"})
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}
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var event entities.GameEvent
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if err := q.First(&event).Error; err != nil {
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if errors.Is(err, gorm.ErrRecordNotFound) {
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return nil, ErrGameEventNotFound
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}
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return nil, fmt.Errorf("failed to read game event: %w", err)
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}
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return &event, nil
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}
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func (r *gameEventRepository) GetEvent(ctx context.Context, organizationID, id uuid.UUID) (*entities.GameEvent, error) {
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return r.getEvent(ctx, organizationID, id, false)
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}
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func (r *gameEventRepository) LockEvent(ctx context.Context, organizationID, id uuid.UUID) (*entities.GameEvent, error) {
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return r.getEvent(ctx, organizationID, id, true)
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}
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func (r *gameEventRepository) EventGames(ctx context.Context, eventIDs []uuid.UUID) (map[uuid.UUID][]uuid.UUID, error) {
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out := map[uuid.UUID][]uuid.UUID{}
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if len(eventIDs) == 0 {
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return out, nil
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}
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var rows []struct{ EventID, GameID string }
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err := DBFromContext(ctx, r.db).WithContext(ctx).Raw(`
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SELECT event_id::text AS event_id, game_id::text AS game_id FROM game_event_games
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WHERE event_id IN ? ORDER BY game_id`, eventIDs).Scan(&rows).Error
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if err != nil {
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return nil, fmt.Errorf("failed to read event games: %w", err)
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}
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for _, row := range rows {
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eventID, _ := uuid.Parse(row.EventID)
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gameID, _ := uuid.Parse(row.GameID)
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out[eventID] = append(out[eventID], gameID)
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}
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return out, nil
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}
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func (r *gameEventRepository) ListEvents(ctx context.Context, filter GameEventFilter) ([]entities.GameEvent, int64, error) {
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q := DBFromContext(ctx, r.db).WithContext(ctx).Model(&entities.GameEvent{}).Where("organization_id = ?", filter.OrganizationID)
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if len(filter.Statuses) > 0 {
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q = q.Where("status IN ?", filter.Statuses)
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}
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var total int64
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if err := q.Count(&total).Error; err != nil {
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return nil, 0, fmt.Errorf("failed to count game events: %w", err)
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}
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var events []entities.GameEvent
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if err := q.Order("start_at DESC, id").Offset(filter.Offset).Limit(filter.Limit).Find(&events).Error; err != nil {
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return nil, 0, fmt.Errorf("failed to list game events: %w", err)
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}
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return events, total, nil
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}
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func (r *gameEventRepository) UpdateEvent(ctx context.Context, e *entities.GameEvent, gameIDs []uuid.UUID) error {
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db := DBFromContext(ctx, r.db).WithContext(ctx)
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result := db.Exec(`
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UPDATE game_events SET name = ?, slug = ?, description = ?, banner_url = ?, start_at = ?, end_at = ?,
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timezone = ?, priority = ?, multiplier = ?, bonus = ?, budget_id = ?, reward_limit = ?,
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user_daily_limit = ?, updated_at = NOW()
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WHERE organization_id = ? AND id = ?`,
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e.Name, e.Slug, e.Description, e.BannerURL, e.StartAt, e.EndAt, e.Timezone, e.Priority, e.Multiplier,
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e.Bonus, e.BudgetID, e.RewardLimit, e.UserDailyLimit, e.OrganizationID, e.ID)
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if result.Error != nil {
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if isUniqueViolation(result.Error, "uq_game_events_slug") {
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return ErrGameEventSlugTaken
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}
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return fmt.Errorf("failed to update game event: %w", result.Error)
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}
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if result.RowsAffected == 0 {
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return ErrGameEventNotFound
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}
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if err := db.Exec(`DELETE FROM game_event_games WHERE event_id = ?`, e.ID).Error; err != nil {
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return fmt.Errorf("failed to unlink event games: %w", err)
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}
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return r.linkGames(db, e.ID, gameIDs)
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}
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func (r *gameEventRepository) SetEventStatus(ctx context.Context, organizationID, id uuid.UUID, status string) error {
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result := DBFromContext(ctx, r.db).WithContext(ctx).Exec(`
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UPDATE game_events SET status = ?, updated_at = NOW() WHERE organization_id = ? AND id = ?`, status, organizationID, id)
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if result.Error != nil {
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return fmt.Errorf("failed to change game event status: %w", result.Error)
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}
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if result.RowsAffected == 0 {
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return ErrGameEventNotFound
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}
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return nil
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}
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func (r *gameEventRepository) ActiveEventsForGame(ctx context.Context, organizationID, gameID uuid.UUID, now time.Time) ([]entities.GameEvent, error) {
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var events []entities.GameEvent
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err := DBFromContext(ctx, r.db).WithContext(ctx).
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Joins("JOIN game_event_games eg ON eg.event_id = game_events.id").
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Where("game_events.organization_id = ? AND eg.game_id = ? AND game_events.status = ? AND game_events.start_at <= ? AND game_events.end_at > ?",
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organizationID, gameID, constants.GameEventStatusActive, now, now).
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Order("game_events.priority DESC, game_events.created_at, game_events.id").
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Find(&events).Error
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if err != nil {
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return nil, fmt.Errorf("failed to read active game events: %w", err)
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}
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return events, nil
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}
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func (r *gameEventRepository) ActiveEventsByGame(ctx context.Context, organizationID uuid.UUID, now time.Time) (map[uuid.UUID][]entities.GameEvent, error) {
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db := DBFromContext(ctx, r.db).WithContext(ctx)
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var events []entities.GameEvent
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err := db.Where("organization_id = ? AND status = ? AND start_at <= ? AND end_at > ?", organizationID, constants.GameEventStatusActive, now, now).
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Order("priority DESC, created_at, id").Find(&events).Error
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if err != nil {
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return nil, fmt.Errorf("failed to read active game events: %w", err)
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}
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ids := make([]uuid.UUID, 0, len(events))
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for _, e := range events {
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ids = append(ids, e.ID)
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}
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games, err := r.EventGames(ctx, ids)
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if err != nil {
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return nil, err
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}
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out := map[uuid.UUID][]entities.GameEvent{}
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for _, e := range events {
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for _, gameID := range games[e.ID] {
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out[gameID] = append(out[gameID], e)
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}
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}
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return out, nil
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}
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