feat(enakgame): game sessions, rewards, vouchers, budgets and events

EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the
existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md).

Foundation (phase 1)
- Migrations 000103-000106: games extended with organization, slug, status,
  entry cost and result rules, old games archived (not deleted); budgets,
  versioned reward configs, sessions and session rewards; the ledger types
  GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs.
- AuditLogger writes in the caller's transaction only.
- enakgame.limit.user_daily and global_daily organization settings.

Games and sessions (phases 2-4)
- Admin /marketing/enakgame: games, reward config versions (immutable but for
  status, one ACTIVE per game), budgets with non-overlapping global periods and
  a daily job opening the next month.
- Customer /customer/enakgame: start (Idempotency-Key, entry cost and config
  frozen on the session), complete (result validation, reward engine, max_reward
  cap, daily limits via game_reward_counters, one GAME_REWARD per budget),
  automatic refunds for system errors and deactivated games, and a session job.
- Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand),
  rounded down.

Vouchers and budgets (phases 5-6)
- Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution;
  Economy Guard counters.
- STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action;
  realized cost traced through the lots to the budget that paid the reward.
- Budget metrics: realized cost, forecast, exposure and status. Migrations
  000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY.

Events (phase 7)
- Migration 000111: game events, each with its own EVENT budget. Event extras
  stack per PRD §16 defaults, with event and per-customer limits.

External vouchers (phase 8)
- VoucherProvider contract, two-step PENDING redemption and a recovery job,
  tested with a fake provider. No provider adapter is registered yet, so
  EXTERNAL vouchers stay out of the catalog.

Not yet decided before release: reward rounding, event stacking, budget
exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have
not been run on any shared database.

Also fixes a leftover PAYMENT filter in a wallet test and a data race in a
test PIN fake.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
efrilm
2026-10-07 20:53:14 +07:00
co-authored by Claude Opus 5.5
parent 2c9753fae7
commit 798a36bd6c
92 changed files with 12392 additions and 23 deletions
@@ -721,6 +721,46 @@ func TestWalletProcessor_RejectsEntriesThatBreakTheTypeRules(t *testing.T) {
in.Type = constants.WalletTxTypeMigration
in.ReferenceType = constants.WalletRefTypeOrder
},
"GAME_REWARD in POINT": func(in *WalletCreditInput) {
in.Type = constants.WalletTxTypeGameReward
in.ReferenceType = constants.WalletRefTypeGameSession
},
"GAME_REWARD wrong reference": func(in *WalletCreditInput) {
in.Type = constants.WalletTxTypeGameReward
in.Currency = constants.WalletCurrencyCoin
in.ReferenceType = constants.WalletRefTypeGamePlay
},
"GAME_SPEND_REFUND in POINT": func(in *WalletCreditInput) {
in.Type = constants.WalletTxTypeGameSpendRefund
in.ReferenceType = constants.WalletRefTypeGameSession
in.ReversesTransactionID = ptr(uuid.New())
},
"GAME_SPEND_REFUND wrong reference": func(in *WalletCreditInput) {
in.Type = constants.WalletTxTypeGameSpendRefund
in.Currency = constants.WalletCurrencyCoin
in.ReferenceType = constants.WalletRefTypeGamePlay
in.ReversesTransactionID = ptr(uuid.New())
},
"GAME_SPEND_REFUND without source": func(in *WalletCreditInput) {
in.Type = constants.WalletTxTypeGameSpendRefund
in.Currency = constants.WalletCurrencyCoin
in.ReferenceType = constants.WalletRefTypeGameSession
},
"REWARD_REDEEM_REFUND in COIN": func(in *WalletCreditInput) {
in.Type = constants.WalletTxTypeRewardRedeemRefund
in.Currency = constants.WalletCurrencyCoin
in.ReferenceType = constants.WalletRefTypeRewardRedemption
in.ReversesTransactionID = ptr(uuid.New())
},
"REWARD_REDEEM_REFUND wrong reference": func(in *WalletCreditInput) {
in.Type = constants.WalletTxTypeRewardRedeemRefund
in.ReferenceType = constants.WalletRefTypeGameSession
in.ReversesTransactionID = ptr(uuid.New())
},
"REWARD_REDEEM_REFUND without source": func(in *WalletCreditInput) {
in.Type = constants.WalletTxTypeRewardRedeemRefund
in.ReferenceType = constants.WalletRefTypeRewardRedemption
},
}
for name, mutate := range credits {
t.Run("credit/"+name, func(t *testing.T) {
@@ -762,6 +802,27 @@ func TestWalletProcessor_RejectsEntriesThatBreakTheTypeRules(t *testing.T) {
in.Type = constants.WalletTxTypeRewardRedeem
in.ReferenceType = constants.WalletRefTypeOrder
},
"GAME_SPEND wrong reference": func(in *WalletDebitInput) {
in.Type = constants.WalletTxTypeGameSpend
in.Currency = constants.WalletCurrencyCoin
in.ReferenceType = constants.WalletRefTypeRewardRedemption
},
"GAME_REWARD as debit": func(in *WalletDebitInput) {
in.Type = constants.WalletTxTypeGameReward
in.Currency = constants.WalletCurrencyCoin
in.ReferenceType = constants.WalletRefTypeGameSession
},
"GAME_SPEND_REFUND as debit": func(in *WalletDebitInput) {
in.Type = constants.WalletTxTypeGameSpendRefund
in.Currency = constants.WalletCurrencyCoin
in.ReferenceType = constants.WalletRefTypeGameSession
in.ReversesTransactionID = ptr(uuid.New())
},
"REWARD_REDEEM_REFUND as debit": func(in *WalletDebitInput) {
in.Type = constants.WalletTxTypeRewardRedeemRefund
in.ReferenceType = constants.WalletRefTypeRewardRedemption
in.ReversesTransactionID = ptr(uuid.New())
},
}
for name, mutate := range debits {
t.Run("debit/"+name, func(t *testing.T) {
@@ -777,6 +838,39 @@ func TestWalletProcessor_RejectsEntriesThatBreakTheTypeRules(t *testing.T) {
}
}
func TestWalletProcessor_AcceptsEnakGameTypes(t *testing.T) {
e := newWalletTestEnv(t)
c := e.customer()
coin := func(txType, refType string, amount int64) WalletEntry {
return WalletEntry{
CustomerID: c, Currency: constants.WalletCurrencyCoin, Type: txType, Amount: amount,
ReferenceType: refType, ReferenceID: uuid.New(), Description: txType,
}
}
e.credit(t, WalletCreditInput{WalletEntry: coin(constants.WalletTxTypeGameReward, constants.WalletRefTypeGameSession, 30)})
spend, err := e.p.Debit(e.ctx, WalletDebitInput{WalletEntry: coin(constants.WalletTxTypeGameSpend, constants.WalletRefTypeGameSession, 10)})
require.NoError(t, err)
_, err = e.p.Debit(e.ctx, WalletDebitInput{WalletEntry: coin(constants.WalletTxTypeGameSpend, constants.WalletRefTypeGamePlay, 5)})
require.NoError(t, err, "the old spin still references GAME_PLAY")
refund := coin(constants.WalletTxTypeGameSpendRefund, constants.WalletRefTypeGameSession, 10)
refund.ReversesTransactionID = &spend.Transaction.ID
e.credit(t, WalletCreditInput{WalletEntry: refund, Lots: spend.CarryOver()})
e.credit(t, earn(c, 100, nil))
redeemed, err := e.p.Debit(e.ctx, redeem(c, 40))
require.NoError(t, err)
back := redeem(c, 40).WalletEntry
back.Type = constants.WalletTxTypeRewardRedeemRefund
back.ReversesTransactionID = &redeemed.Transaction.ID
e.credit(t, WalletCreditInput{WalletEntry: back, Lots: redeemed.CarryOver()})
wallet, err := e.repo.GetWallet(e.ctx, c)
require.NoError(t, err)
assert.EqualValues(t, 25, wallet.CoinBalance)
assert.EqualValues(t, 100, wallet.PointBalance)
}
func TestWalletProcessor_UnknownCustomer(t *testing.T) {
e := newWalletTestEnv(t)
_, err := e.p.Credit(e.ctx, earn(uuid.New(), 10, nil))