feat(enakgame): game sessions, rewards, vouchers, budgets and events
EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md). Foundation (phase 1) - Migrations 000103-000106: games extended with organization, slug, status, entry cost and result rules, old games archived (not deleted); budgets, versioned reward configs, sessions and session rewards; the ledger types GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs. - AuditLogger writes in the caller's transaction only. - enakgame.limit.user_daily and global_daily organization settings. Games and sessions (phases 2-4) - Admin /marketing/enakgame: games, reward config versions (immutable but for status, one ACTIVE per game), budgets with non-overlapping global periods and a daily job opening the next month. - Customer /customer/enakgame: start (Idempotency-Key, entry cost and config frozen on the session), complete (result validation, reward engine, max_reward cap, daily limits via game_reward_counters, one GAME_REWARD per budget), automatic refunds for system errors and deactivated games, and a session job. - Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand), rounded down. Vouchers and budgets (phases 5-6) - Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution; Economy Guard counters. - STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action; realized cost traced through the lots to the budget that paid the reward. - Budget metrics: realized cost, forecast, exposure and status. Migrations 000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY. Events (phase 7) - Migration 000111: game events, each with its own EVENT budget. Event extras stack per PRD §16 defaults, with event and per-customer limits. External vouchers (phase 8) - VoucherProvider contract, two-step PENDING redemption and a recovery job, tested with a fake provider. No provider adapter is registered yet, so EXTERNAL vouchers stay out of the catalog. Not yet decided before release: reward rounding, event stacking, budget exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have not been run on any shared database. Also fixes a leftover PAYMENT filter in a wallet test and a data race in a test PIN fake. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
2c9753fae7
commit
798a36bd6c
@@ -149,6 +149,38 @@ func (p *WalletProcessor) FindTransaction(ctx context.Context, idempotencyKey st
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return p.repo.GetTransactionByIdempotencyKey(ctx, idempotencyKey)
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}
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// RefundLots turns the allocations of a debit back into lots for its refund
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// (docs/rfc-enakgame.md §6.3): one per lot the debit drew from, pointing back at it,
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// expiring when that lot did but at least seven days from now (RefundExpiry).
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func (p *WalletProcessor) RefundLots(ctx context.Context, debitTransactionID uuid.UUID) ([]WalletLotInput, error) {
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allocations, err := p.repo.ListAllocationsByTransaction(ctx, debitTransactionID)
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if err != nil {
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return nil, fmt.Errorf("failed to read the debit's allocations: %w", err)
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}
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ids := make([]uuid.UUID, 0, len(allocations))
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for _, a := range allocations {
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ids = append(ids, a.LotID)
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}
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lots, err := p.repo.GetLotsByIDs(ctx, ids)
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if err != nil {
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return nil, fmt.Errorf("failed to read the debit's lots: %w", err)
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}
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expiries := make(map[uuid.UUID]*time.Time, len(lots))
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for _, lot := range lots {
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expiries[lot.ID] = lot.ExpiresAt
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}
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out := make([]WalletLotInput, 0, len(allocations))
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for _, a := range allocations {
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expiresAt, ok := expiries[a.LotID]
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if !ok {
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return nil, fmt.Errorf("lot %s of the debit is missing", a.LotID)
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}
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lotID := a.LotID
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out = append(out, WalletLotInput{Amount: a.Amount, ExpiresAt: RefundExpiry(expiresAt, p.now()), OriginLotID: &lotID})
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}
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return out, nil
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}
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// ExpireLot takes what is left in a lot whose expiry has passed at asOf, as an EXPIRE
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// row pointing at the lot (F12). It locks the wallet before reading the lot again, so
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// it never races a payment for the same balance, and the key expire:{lot_id} makes a
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@@ -489,11 +521,15 @@ var walletTypeRules = map[string]walletTypeRule{
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constants.WalletTxTypeExchangeIn: {credit: true, currency: constants.WalletCurrencyPoint, referenceTypes: []string{constants.WalletRefTypeWalletTx}, needsGroup: true},
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constants.WalletTxTypeTransferOut: {debit: true, referenceTypes: []string{constants.WalletRefTypeWalletTx}, needsGroup: true, needsCounter: true},
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constants.WalletTxTypeTransferIn: {credit: true, referenceTypes: []string{constants.WalletRefTypeWalletTx}, needsGroup: true, needsCounter: true},
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constants.WalletTxTypeGameSpend: {debit: true, currency: constants.WalletCurrencyCoin, referenceTypes: []string{constants.WalletRefTypeGamePlay}},
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constants.WalletTxTypeExpire: {debit: true, referenceTypes: []string{constants.WalletRefTypeLot}},
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constants.WalletTxTypeAdjustment: {credit: true, debit: true, referenceTypes: []string{constants.WalletRefTypeUser}, needsActor: true},
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constants.WalletTxTypeMigration: {credit: true, referenceTypes: []string{constants.WalletRefTypeLegacyPoints, constants.WalletRefTypeLegacyTokens}},
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constants.WalletTxTypeRewardRedeem: {debit: true, currency: constants.WalletCurrencyPoint, referenceTypes: []string{constants.WalletRefTypeRewardRedemption}},
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// GAME_PLAY for the old spin, GAME_SESSION for EnakGame.
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constants.WalletTxTypeGameSpend: {debit: true, currency: constants.WalletCurrencyCoin, referenceTypes: []string{constants.WalletRefTypeGamePlay, constants.WalletRefTypeGameSession}},
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constants.WalletTxTypeGameSpendRefund: {credit: true, currency: constants.WalletCurrencyCoin, referenceTypes: []string{constants.WalletRefTypeGameSession}, needsReverses: true},
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constants.WalletTxTypeGameReward: {credit: true, currency: constants.WalletCurrencyCoin, referenceTypes: []string{constants.WalletRefTypeGameSession}},
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constants.WalletTxTypeExpire: {debit: true, referenceTypes: []string{constants.WalletRefTypeLot}},
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constants.WalletTxTypeAdjustment: {credit: true, debit: true, referenceTypes: []string{constants.WalletRefTypeUser}, needsActor: true},
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constants.WalletTxTypeMigration: {credit: true, referenceTypes: []string{constants.WalletRefTypeLegacyPoints, constants.WalletRefTypeLegacyTokens}},
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constants.WalletTxTypeRewardRedeem: {debit: true, currency: constants.WalletCurrencyPoint, referenceTypes: []string{constants.WalletRefTypeRewardRedemption}},
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constants.WalletTxTypeRewardRedeemRefund: {credit: true, currency: constants.WalletCurrencyPoint, referenceTypes: []string{constants.WalletRefTypeRewardRedemption}, needsReverses: true},
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}
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func validateWalletEntry(in *WalletEntry, credit bool) error {
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