feat(enakgame): game sessions, rewards, vouchers, budgets and events
EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md). Foundation (phase 1) - Migrations 000103-000106: games extended with organization, slug, status, entry cost and result rules, old games archived (not deleted); budgets, versioned reward configs, sessions and session rewards; the ledger types GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs. - AuditLogger writes in the caller's transaction only. - enakgame.limit.user_daily and global_daily organization settings. Games and sessions (phases 2-4) - Admin /marketing/enakgame: games, reward config versions (immutable but for status, one ACTIVE per game), budgets with non-overlapping global periods and a daily job opening the next month. - Customer /customer/enakgame: start (Idempotency-Key, entry cost and config frozen on the session), complete (result validation, reward engine, max_reward cap, daily limits via game_reward_counters, one GAME_REWARD per budget), automatic refunds for system errors and deactivated games, and a session job. - Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand), rounded down. Vouchers and budgets (phases 5-6) - Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution; Economy Guard counters. - STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action; realized cost traced through the lots to the budget that paid the reward. - Budget metrics: realized cost, forecast, exposure and status. Migrations 000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY. Events (phase 7) - Migration 000111: game events, each with its own EVENT budget. Event extras stack per PRD §16 defaults, with event and per-customer limits. External vouchers (phase 8) - VoucherProvider contract, two-step PENDING redemption and a recovery job, tested with a fake provider. No provider adapter is registered yet, so EXTERNAL vouchers stay out of the catalog. Not yet decided before release: reward rounding, event stacking, budget exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have not been run on any shared database. Also fixes a leftover PAYMENT filter in a wallet test and a data race in a test PIN fake. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
2c9753fae7
commit
798a36bd6c
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package processor
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"github.com/google/uuid"
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"apskel-pos-be/internal/constants"
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"apskel-pos-be/internal/entities"
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"apskel-pos-be/internal/logger"
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)
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const (
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// voucherProviderTimeout bounds one call to a provider. A call that runs out is an
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// unknown outcome, settled later by the recovery job.
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voucherProviderTimeout = 10 * time.Second
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// voucherRecoveryAfter is how long a PENDING redemption waits before the recovery
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// job asks its provider again.
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voucherRecoveryAfter = 2 * time.Minute
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// voucherMaxAttempts is how many calls a redemption gets before the job gives up,
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// refunds it and marks it FAILED.
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voucherMaxAttempts = 10
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// voucherRecoveryBatch is how many PENDING redemptions one run of the job claims.
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voucherRecoveryBatch = 50
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)
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// issueExternal asks an EXTERNAL voucher's provider for the voucher of a PENDING
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// redemption, outside any transaction, and settles the redemption with the answer
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// (docs/rfc-enakgame.md §7.5). With lookup, it first asks whether the provider already
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// issued it, and only asks to issue when the provider never got the request.
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//
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// The call does not stop when the customer's request does: an answer the provider
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// gave must not be thrown away.
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func (p *VoucherRedemptionProcessor) issueExternal(ctx context.Context, r *entities.VoucherRedemption, v *entities.Voucher, lookup bool) (*entities.VoucherRedemption, error) {
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provider, ok := p.providerOf(v)
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var issue *VoucherIssue
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var err error
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if ok {
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req := VoucherIssueRequest{RedemptionID: r.ID, ProviderRef: v.ProviderRef, VoucherID: v.ID, FaceValue: r.FaceValue, CustomerID: r.CustomerID}
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callCtx, cancel := context.WithTimeout(context.WithoutCancel(ctx), voucherProviderTimeout)
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if lookup {
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issue, err = provider.Lookup(callCtx, req)
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}
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if !lookup || classifyVoucherIssue(issue, err) == voucherNotFound {
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issue, err = provider.Issue(callCtx, req)
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}
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cancel()
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} else {
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err = fmt.Errorf("no adapter for provider %q", providerName(v))
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}
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outcome := classifyVoucherIssue(issue, err)
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if outcome == voucherUnknown || outcome == voucherNotFound {
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logger.FromContext(ctx).WithError(err).Warn("Voucher provider gave no answer; the redemption stays PENDING")
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}
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return p.settleExternal(ctx, r.ID, outcome, issue, err)
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}
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// settleExternal applies a provider's answer to a redemption that is still PENDING,
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// under its customer's wallet lock: COMPLETED with the voucher and its cost split, or
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// FAILED with its EnakPoint refunded. An unknown answer leaves it PENDING, until it
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// has had voucherMaxAttempts calls; then it is refunded too. A redemption no longer
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// PENDING is left as it is, so settling twice refunds nothing twice.
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func (p *VoucherRedemptionProcessor) settleExternal(ctx context.Context, id uuid.UUID, outcome voucherIssueOutcome, issue *VoucherIssue, callErr error) (*entities.VoucherRedemption, error) {
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var settled *entities.VoucherRedemption
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err := p.tx.WithTransaction(ctx, func(ctx context.Context) error {
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r, err := p.redemptions.GetRedemption(ctx, id)
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if err != nil {
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return err
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}
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if err := p.wallet.LockWallet(ctx, r.CustomerID); err != nil {
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return err
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}
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if r, err = p.redemptions.GetRedemption(ctx, id); err != nil {
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return err
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}
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settled = r
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if r.Status != constants.VoucherRedemptionPending {
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return nil
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}
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now := p.now()
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switch outcome {
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case voucherIssued:
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code, ref := issue.Code, issue.Ref
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var refPtr *string
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if ref != "" {
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refPtr = &ref
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}
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moved, err := p.redemptions.MarkCompleted(ctx, r.ID, &code, refPtr, now)
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if err != nil || !moved {
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return err
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}
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r.Status, r.ExternalCode, r.ExternalRef, r.CompletedAt = constants.VoucherRedemptionCompleted, &code, refPtr, &now
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return p.recordCost(ctx, r)
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case voucherRejected:
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return p.refundExternal(ctx, r, "the provider refused: "+callErr.Error())
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}
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attempts, err := p.redemptions.TouchPending(ctx, r.ID)
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if err != nil {
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return err
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}
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r.Attempts = attempts
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if attempts >= voucherMaxAttempts {
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return p.refundExternal(ctx, r, fmt.Sprintf("the provider did not confirm the voucher after %d attempts", attempts))
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}
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return nil
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})
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if err != nil {
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return nil, err
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}
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return settled, nil
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}
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// refundExternal gives back the EnakPoint of a redemption that will not complete and
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// marks it FAILED (§7.5). The refund keeps the expiry of the lots the debit drew from,
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// with at least seven days left (§6.3).
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func (p *VoucherRedemptionProcessor) refundExternal(ctx context.Context, r *entities.VoucherRedemption, reason string) error {
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lots, err := p.wallet.RefundLots(ctx, r.DebitTransactionID)
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if err != nil {
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return err
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}
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debitID := r.DebitTransactionID
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refund, err := p.wallet.Credit(ctx, WalletCreditInput{
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WalletEntry: WalletEntry{
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CustomerID: r.CustomerID,
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Currency: constants.WalletCurrencyPoint,
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Type: constants.WalletTxTypeRewardRedeemRefund,
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Amount: r.PointCost,
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ReferenceType: constants.WalletRefTypeRewardRedemption,
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ReferenceID: r.ID,
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ReversesTransactionID: &debitID,
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Description: "Pengembalian EnakPoint voucher",
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Metadata: entities.Metadata{"voucher_id": r.VoucherID.String(), "reason": reason},
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IdempotencyKey: "redeem-refund:" + r.ID.String(),
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},
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Lots: lots,
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})
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if err != nil {
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return err
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}
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moved, err := p.redemptions.MarkFailed(ctx, r.ID, refund.Transaction.ID, reason)
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if err != nil {
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return err
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}
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if !moved {
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return errors.New("voucher redemption left PENDING during its refund")
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}
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r.Status, r.RefundTransactionID, r.FailureReason = constants.VoucherRedemptionFailed, &refund.Transaction.ID, &reason
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return nil
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}
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// RecoverPending is the recovery job (§7.5 step 4): it asks the provider again about
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// every redemption PENDING for longer than voucherRecoveryAfter, and settles it. It
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// returns how many it completed and how many it failed.
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func (p *VoucherRedemptionProcessor) RecoverPending(ctx context.Context) (completed, failed int, err error) {
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claimed, err := p.redemptions.ClaimStalePending(ctx, p.now().Add(-voucherRecoveryAfter), voucherRecoveryBatch)
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if err != nil {
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return 0, 0, err
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}
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var failures []error
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for i := range claimed {
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r := &claimed[i]
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v, err := p.vouchers.GetVoucher(ctx, r.OrganizationID, r.VoucherID)
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if err == nil {
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r, err = p.issueExternal(ctx, r, v, true)
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}
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if err != nil {
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failures = append(failures, fmt.Errorf("redemption %s: %w", claimed[i].ID, err))
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continue
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}
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switch r.Status {
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case constants.VoucherRedemptionCompleted:
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completed++
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case constants.VoucherRedemptionFailed:
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failed++
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}
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}
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return completed, failed, errors.Join(failures...)
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}
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func (p *VoucherRedemptionProcessor) providerOf(v *entities.Voucher) (VoucherProvider, bool) {
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if v.Provider == nil {
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return nil, false
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}
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provider, ok := p.providers[*v.Provider]
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return provider, ok
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}
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func providerName(v *entities.Voucher) string {
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if v.Provider == nil {
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return ""
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}
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return *v.Provider
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}
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