feat(enakgame): game sessions, rewards, vouchers, budgets and events
EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md). Foundation (phase 1) - Migrations 000103-000106: games extended with organization, slug, status, entry cost and result rules, old games archived (not deleted); budgets, versioned reward configs, sessions and session rewards; the ledger types GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs. - AuditLogger writes in the caller's transaction only. - enakgame.limit.user_daily and global_daily organization settings. Games and sessions (phases 2-4) - Admin /marketing/enakgame: games, reward config versions (immutable but for status, one ACTIVE per game), budgets with non-overlapping global periods and a daily job opening the next month. - Customer /customer/enakgame: start (Idempotency-Key, entry cost and config frozen on the session), complete (result validation, reward engine, max_reward cap, daily limits via game_reward_counters, one GAME_REWARD per budget), automatic refunds for system errors and deactivated games, and a session job. - Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand), rounded down. Vouchers and budgets (phases 5-6) - Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution; Economy Guard counters. - STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action; realized cost traced through the lots to the budget that paid the reward. - Budget metrics: realized cost, forecast, exposure and status. Migrations 000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY. Events (phase 7) - Migration 000111: game events, each with its own EVENT budget. Event extras stack per PRD §16 defaults, with event and per-customer limits. External vouchers (phase 8) - VoucherProvider contract, two-step PENDING redemption and a recovery job, tested with a fake provider. No provider adapter is registered yet, so EXTERNAL vouchers stay out of the catalog. Not yet decided before release: reward rounding, event stacking, budget exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have not been run on any shared database. Also fixes a leftover PAYMENT filter in a wallet test and a data race in a test PIN fake. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
2c9753fae7
commit
798a36bd6c
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package processor
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import (
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"context"
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"errors"
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"github.com/google/uuid"
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)
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var (
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// ErrVoucherProviderRejected is what an adapter wraps when the provider definitely
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// will not issue the voucher: out of stock, the product retired, the request
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// refused. The redemption fails and the EnakPoint go back.
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ErrVoucherProviderRejected = errors.New("voucher provider refused")
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// ErrVoucherProviderNotFound is what an adapter's Lookup wraps when the provider
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// has no record of the redemption: the issue request never reached it.
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ErrVoucherProviderNotFound = errors.New("voucher provider has no such redemption")
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)
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// VoucherIssueRequest is one redemption of an EXTERNAL voucher sent to its provider.
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type VoucherIssueRequest struct {
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// The provider's idempotency key: asking twice for the same redemption must give
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// the same voucher, never a second one (docs/rfc-enakgame.md §7.5).
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RedemptionID uuid.UUID
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// The provider's own reference of the product, from vouchers.provider_ref.
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ProviderRef *string
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VoucherID uuid.UUID
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FaceValue int64
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CustomerID uuid.UUID
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}
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// VoucherIssue is what a provider handed out.
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type VoucherIssue struct {
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Code string
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// The provider's reference of this issue, for support and reconciliation.
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Ref string
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}
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// VoucherProvider issues EXTERNAL vouchers (EG-801). Adapters classify every outcome
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// through the error they return:
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//
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// - nil: issued.
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// - wrapping ErrVoucherProviderRejected: definitely not issued, and never will be.
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// - wrapping ErrVoucherProviderNotFound (Lookup only): the provider never got it.
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// - anything else, a timeout above all: unknown. The redemption stays PENDING and
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// the recovery job asks again.
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type VoucherProvider interface {
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Issue(ctx context.Context, req VoucherIssueRequest) (*VoucherIssue, error)
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Lookup(ctx context.Context, req VoucherIssueRequest) (*VoucherIssue, error)
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}
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// VoucherProviders are the adapters by the name vouchers.provider holds.
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type VoucherProviders map[string]VoucherProvider
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// voucherIssueOutcome is how one call to a provider ended.
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type voucherIssueOutcome int
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const (
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voucherIssued voucherIssueOutcome = iota
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voucherRejected
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voucherUnknown
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voucherNotFound
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)
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func classifyVoucherIssue(issue *VoucherIssue, err error) voucherIssueOutcome {
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switch {
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case err == nil && issue != nil && issue.Code != "":
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return voucherIssued
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case errors.Is(err, ErrVoucherProviderRejected):
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return voucherRejected
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case errors.Is(err, ErrVoucherProviderNotFound):
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return voucherNotFound
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}
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// An error of any other kind, or a success without a code, settles nothing.
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return voucherUnknown
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}
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