feat(enakgame): game sessions, rewards, vouchers, budgets and events
EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md). Foundation (phase 1) - Migrations 000103-000106: games extended with organization, slug, status, entry cost and result rules, old games archived (not deleted); budgets, versioned reward configs, sessions and session rewards; the ledger types GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs. - AuditLogger writes in the caller's transaction only. - enakgame.limit.user_daily and global_daily organization settings. Games and sessions (phases 2-4) - Admin /marketing/enakgame: games, reward config versions (immutable but for status, one ACTIVE per game), budgets with non-overlapping global periods and a daily job opening the next month. - Customer /customer/enakgame: start (Idempotency-Key, entry cost and config frozen on the session), complete (result validation, reward engine, max_reward cap, daily limits via game_reward_counters, one GAME_REWARD per budget), automatic refunds for system errors and deactivated games, and a session job. - Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand), rounded down. Vouchers and budgets (phases 5-6) - Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution; Economy Guard counters. - STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action; realized cost traced through the lots to the budget that paid the reward. - Budget metrics: realized cost, forecast, exposure and status. Migrations 000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY. Events (phase 7) - Migration 000111: game events, each with its own EVENT budget. Event extras stack per PRD §16 defaults, with event and per-customer limits. External vouchers (phase 8) - VoucherProvider contract, two-step PENDING redemption and a recovery job, tested with a fake provider. No provider adapter is registered yet, so EXTERNAL vouchers stay out of the catalog. Not yet decided before release: reward rounding, event stacking, budget exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have not been run on any shared database. Also fixes a leftover PAYMENT filter in a wallet test and a data race in a test PIN fake. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
2c9753fae7
commit
798a36bd6c
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package processor
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import (
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"math/big"
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"apskel-pos-be/internal/repository"
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)
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// VoucherCostPart is the share of a redemption's face value one source of its
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// EnakPoint accounts for (docs/rfc-enakgame.md §7.6).
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type VoucherCostPart struct {
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repository.RedemptionPointSource
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Cost int64
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}
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// SplitVoucherCost divides faceValue over the sources in proportion to their
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// EnakPoint: floor(face_value × points / total points) each, with what rounding left
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// over going to the largest part (the first of equals), so the parts add up to
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// face_value exactly. Products are computed without overflow.
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func SplitVoucherCost(faceValue int64, sources []repository.RedemptionPointSource) []VoucherCostPart {
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parts := make([]VoucherCostPart, 0, len(sources))
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var totalPoints int64
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for _, s := range sources {
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totalPoints += s.Points
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}
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if totalPoints <= 0 {
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return parts
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}
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face, total := big.NewInt(faceValue), big.NewInt(totalPoints)
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var assigned int64
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largest := 0
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for i, s := range sources {
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share := new(big.Int).Mul(face, big.NewInt(s.Points))
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share.Quo(share, total)
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parts = append(parts, VoucherCostPart{RedemptionPointSource: s, Cost: share.Int64()})
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assigned += share.Int64()
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if s.Points > sources[largest].Points {
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largest = i
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}
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}
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parts[largest].Cost += faceValue - assigned
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return parts
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}
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