feat(enakgame): game sessions, rewards, vouchers, budgets and events

EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the
existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md).

Foundation (phase 1)
- Migrations 000103-000106: games extended with organization, slug, status,
  entry cost and result rules, old games archived (not deleted); budgets,
  versioned reward configs, sessions and session rewards; the ledger types
  GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs.
- AuditLogger writes in the caller's transaction only.
- enakgame.limit.user_daily and global_daily organization settings.

Games and sessions (phases 2-4)
- Admin /marketing/enakgame: games, reward config versions (immutable but for
  status, one ACTIVE per game), budgets with non-overlapping global periods and
  a daily job opening the next month.
- Customer /customer/enakgame: start (Idempotency-Key, entry cost and config
  frozen on the session), complete (result validation, reward engine, max_reward
  cap, daily limits via game_reward_counters, one GAME_REWARD per budget),
  automatic refunds for system errors and deactivated games, and a session job.
- Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand),
  rounded down.

Vouchers and budgets (phases 5-6)
- Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution;
  Economy Guard counters.
- STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action;
  realized cost traced through the lots to the budget that paid the reward.
- Budget metrics: realized cost, forecast, exposure and status. Migrations
  000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY.

Events (phase 7)
- Migration 000111: game events, each with its own EVENT budget. Event extras
  stack per PRD §16 defaults, with event and per-customer limits.

External vouchers (phase 8)
- VoucherProvider contract, two-step PENDING redemption and a recovery job,
  tested with a fake provider. No provider adapter is registered yet, so
  EXTERNAL vouchers stay out of the catalog.

Not yet decided before release: reward rounding, event stacking, budget
exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have
not been run on any shared database.

Also fixes a leftover PAYMENT filter in a wallet test and a data race in a
test PIN fake.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
efrilm
2026-10-07 20:53:14 +07:00
co-authored by Claude Opus 5.5
parent 2c9753fae7
commit 798a36bd6c
92 changed files with 12392 additions and 23 deletions
@@ -0,0 +1,46 @@
package processor
import (
"testing"
"time"
"github.com/stretchr/testify/assert"
"apskel-pos-be/internal/entities"
)
func TestValidateResult(t *testing.T) {
start := time.Date(2026, 10, 7, 12, 0, 0, 0, time.UTC)
after := func(seconds int) time.Time { return start.Add(time.Duration(seconds) * time.Second) }
score := func(v int64) *int64 { return &v }
outcome := func(v string) *string { return &v }
rules := entities.GameResultRules{
MaxScore: score(1000),
MinDurationSeconds: score(10),
MaxScorePerSecond: ptr(20.0),
Outcomes: []string{"WIN", "LOSE"},
}
for name, tc := range map[string]struct {
rules entities.GameResultRules
result SessionResult
elapsed int
reasons int
}{
"no rules accept anything": {entities.GameResultRules{}, SessionResult{Score: score(999999), Outcome: outcome("ANY")}, 0, 0},
"within every rule": {rules, SessionResult{Score: score(1000), Outcome: outcome("WIN")}, 60, 0},
"no score, no outcome": {rules, SessionResult{}, 10, 0},
"too short": {rules, SessionResult{}, 9, 1},
"score above max": {rules, SessionResult{Score: score(1001)}, 600, 1},
"too fast": {rules, SessionResult{Score: score(201)}, 10, 1},
"exactly the per-second cap": {rules, SessionResult{Score: score(200)}, 10, 0},
"negative score": {rules, SessionResult{Score: score(-1)}, 60, 1},
"unknown outcome": {rules, SessionResult{Outcome: outcome("DRAW")}, 60, 1},
"zero time, some score": {entities.GameResultRules{MaxScorePerSecond: ptr(5.0)}, SessionResult{Score: score(1)}, 0, 1},
"zero time, zero score": {entities.GameResultRules{MaxScorePerSecond: ptr(5.0)}, SessionResult{Score: score(0)}, 0, 0},
"every rule broken": {rules, SessionResult{Score: score(5000), Outcome: outcome("DRAW")}, 1, 4},
} {
reasons := ValidateResult(tc.rules, tc.result, start, after(tc.elapsed))
assert.Len(t, reasons, tc.reasons, "%s: %v", name, reasons)
}
}