feat(enakgame): weekly leaderboard
GET /customer/enakgame/leaderboard ranks the customers of an organization by the EnakCoin they won from games in one week, Monday to Sunday in Asia/Jakarta. Only completed, unflagged sessions count, by the week they started; entry cost is not subtracted. Equal totals rank by who reached theirs first, so no two customers share a rank. Optional date (any day of the week, this week by default), game_id and limit (10, at most 100). The response holds the top ranks and, under me, the customer asking wherever they rank. Other customers are shown by a masked name: the first word whole, the others by their first letter; a word with a digit keeps only its first character. The EnakGame web game shows it: integration-enakgame.md §10 (checklist now §11) and RFC §11. The DB test needs TEST_DATABASE_URL. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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c43baa53e1
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3af16a1fbc
@@ -78,6 +78,20 @@ func (h *EnakGameCustomerHandler) GetSession(c *gin.Context) {
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util.HandleResponse(c.Writer, c.Request, h.service.GetSession(c.Request.Context(), customerID, id), method)
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}
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// Leaderboard is GET /customer/enakgame/leaderboard?date=&game_id=&limit=.
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func (h *EnakGameCustomerHandler) Leaderboard(c *gin.Context) {
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const method = "EnakGameCustomerHandler::Leaderboard"
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customerID, ok := customerIDFromGin(c, method)
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if !ok {
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return
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}
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var q models.EnakGameLeaderboardQuery
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if !bindQuery(c, &q, method) {
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return
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}
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util.HandleResponse(c.Writer, c.Request, h.service.Leaderboard(c.Request.Context(), customerID, q), method)
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}
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// CompleteSession is POST /customer/enakgame/sessions/:id/complete. The body is read
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// leniently on purpose: a reward amount, or anything else the backend does not take
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// from the client, is ignored rather than refused (P1). An empty body is a result
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