feat(enakgame): budget controller recommendations and analytics
EnakGame phase 9 of docs/tasks-enakgame.md (EG-901 to EG-903). Budget Controller (EG-901, EG-902) - GET /marketing/enakgame/budgets/:id/recommendation, GLOBAL budgets only: the multiplier (budget − realized) / (forecast − realized), within one step of 1, rounded down to two decimals, either way. Shows each game's new rules. - POST .../recommendation/accept with the multiplier the admin saw: recomputed in the transaction, then one new ACTIVE version per game, the old one RETIRED, audited with source budget_controller and RECOMMENDATION_ACCEPTED on the budget. - Migration 000112: base_config_id, multiplier and budget_id on game_reward_configs. Rules are always scaled from the admin's last version, so rounding does not compound and min/max are against what the admin set. - Guardrails in game_budgets.thresholds: max_step_percent 10, min/max multiplier 50-150%, cooldown_days 7 per organization. Provisional pending RFC §19.2 #4. - RewardCalculator.Scale for the four reward types: amounts only, rounded down. Analytics (EG-903) - GET /marketing/enakgame/analytics/games and /analytics/economy over a range of Asia/Jakarta days (at most 366), from game_sessions and the wallet ledger. - Migrations 000113 (game_sessions by organization and start) and 000114 (wallet_transactions by organization and time, CONCURRENTLY). The Postgres tests for accepting and analytics were not run: no test database here. Migrations 000112-000114 have not been run anywhere. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
798a36bd6c
commit
296708244e
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package repository
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import (
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"context"
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"fmt"
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"time"
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"github.com/google/uuid"
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"gorm.io/gorm"
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)
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// GameSessionStats is what an organization's sessions in a range add up to, for one
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// game, or for all of them when GameID is nil.
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type GameSessionStats struct {
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GameID *uuid.UUID
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GameName *string
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Plays int64
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Completed int64
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Refunded int64
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Expired int64
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Flagged int64
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Players int64
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AverageScore *float64
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CoinIssued int64
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EntryCost int64
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CoinRefunded int64
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}
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// WalletFlow is what one ledger type moved in one currency over a range.
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type WalletFlow struct {
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Currency string
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Type string
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Credit int64
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Debit int64
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Transactions int64
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}
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// EnakGameAnalyticsRepository reads EnakGame analytics (docs/tasks-enakgame.md
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// EG-903, PRD §36) from the tables that hold the facts, on read. Ranges are [from, to).
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type EnakGameAnalyticsRepository interface {
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// SessionStats returns one row per game with a session started in the range,
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// most played first, then the row for all of them. gameID narrows it to one game.
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SessionStats(ctx context.Context, organizationID uuid.UUID, from, to time.Time, gameID *uuid.UUID) ([]GameSessionStats, error)
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// WalletFlows sums the organization's ledger in the range per currency and type.
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WalletFlows(ctx context.Context, organizationID uuid.UUID, from, to time.Time) ([]WalletFlow, error)
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// BalancesAt sums what the organization's customers held just before at.
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BalancesAt(ctx context.Context, organizationID uuid.UUID, at time.Time) (map[string]int64, error)
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}
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type enakGameAnalyticsRepository struct {
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db *gorm.DB
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}
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func NewEnakGameAnalyticsRepository(db *gorm.DB) EnakGameAnalyticsRepository {
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return &enakGameAnalyticsRepository{db: db}
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}
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func (r *enakGameAnalyticsRepository) SessionStats(ctx context.Context, organizationID uuid.UUID, from, to time.Time, gameID *uuid.UUID) ([]GameSessionStats, error) {
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filter := ""
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args := []any{organizationID, from, to}
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if gameID != nil {
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filter = "AND s.game_id = ?"
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args = append(args, *gameID)
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}
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// The empty grouping set adds the row for all games, also when there is no
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// session at all.
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var rows []GameSessionStats
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err := DBFromContext(ctx, r.db).WithContext(ctx).Raw(`
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SELECT s.game_id, g.name AS game_name,
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COUNT(*) AS plays,
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COUNT(*) FILTER (WHERE s.status = 'COMPLETED') AS completed,
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COUNT(*) FILTER (WHERE s.status = 'REFUNDED') AS refunded,
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COUNT(*) FILTER (WHERE s.status = 'EXPIRED') AS expired,
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COUNT(*) FILTER (WHERE s.flagged) AS flagged,
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COUNT(DISTINCT s.customer_id) AS players,
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AVG((s.result->>'score')::float8)
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FILTER (WHERE s.status = 'COMPLETED' AND jsonb_typeof(s.result->'score') = 'number') AS average_score,
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COALESCE(SUM(s.reward_total) FILTER (WHERE s.status = 'COMPLETED'), 0) AS coin_issued,
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COALESCE(SUM(s.entry_cost), 0) AS entry_cost,
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COALESCE(SUM(s.entry_cost) FILTER (WHERE s.status = 'REFUNDED'), 0) AS coin_refunded
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FROM game_sessions s
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JOIN games g ON g.id = s.game_id
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WHERE s.organization_id = ? AND s.started_at >= ? AND s.started_at < ? `+filter+`
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GROUP BY GROUPING SETS ((s.game_id, g.name), ())
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ORDER BY GROUPING(s.game_id), plays DESC, g.name`, args...).Scan(&rows).Error
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if err != nil {
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return nil, fmt.Errorf("failed to read game session stats: %w", err)
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}
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return rows, nil
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}
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func (r *enakGameAnalyticsRepository) WalletFlows(ctx context.Context, organizationID uuid.UUID, from, to time.Time) ([]WalletFlow, error) {
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var rows []WalletFlow
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err := DBFromContext(ctx, r.db).WithContext(ctx).Raw(`
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SELECT currency, type,
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COALESCE(SUM(amount) FILTER (WHERE amount > 0), 0) AS credit,
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COALESCE(-SUM(amount) FILTER (WHERE amount < 0), 0) AS debit,
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COUNT(*) AS transactions
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FROM wallet_transactions
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WHERE organization_id = ? AND created_at >= ? AND created_at < ?
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GROUP BY currency, type
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ORDER BY currency, type`, organizationID, from, to).Scan(&rows).Error
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if err != nil {
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return nil, fmt.Errorf("failed to sum wallet flows: %w", err)
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}
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return rows, nil
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}
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func (r *enakGameAnalyticsRepository) BalancesAt(ctx context.Context, organizationID uuid.UUID, at time.Time) (map[string]int64, error) {
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// The ledger is signed and append-only, so what it adds up to before at is what
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// customers held then.
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var rows []struct {
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Currency string
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Total int64
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}
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err := DBFromContext(ctx, r.db).WithContext(ctx).Raw(`
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SELECT currency, COALESCE(SUM(amount), 0) AS total
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FROM wallet_transactions
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WHERE organization_id = ? AND created_at < ?
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GROUP BY currency`, organizationID, at).Scan(&rows).Error
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if err != nil {
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return nil, fmt.Errorf("failed to sum wallet balances: %w", err)
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}
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out := make(map[string]int64, len(rows))
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for _, row := range rows {
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out[row.Currency] = row.Total
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}
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return out, nil
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}
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