feat(enakgame): budget controller recommendations and analytics

EnakGame phase 9 of docs/tasks-enakgame.md (EG-901 to EG-903).

Budget Controller (EG-901, EG-902)
- GET /marketing/enakgame/budgets/:id/recommendation, GLOBAL budgets only: the
  multiplier (budget − realized) / (forecast − realized), within one step of 1,
  rounded down to two decimals, either way. Shows each game's new rules.
- POST .../recommendation/accept with the multiplier the admin saw: recomputed in the
  transaction, then one new ACTIVE version per game, the old one RETIRED, audited
  with source budget_controller and RECOMMENDATION_ACCEPTED on the budget.
- Migration 000112: base_config_id, multiplier and budget_id on
  game_reward_configs. Rules are always scaled from the admin's last version, so
  rounding does not compound and min/max are against what the admin set.
- Guardrails in game_budgets.thresholds: max_step_percent 10, min/max multiplier
  50-150%, cooldown_days 7 per organization. Provisional pending RFC §19.2 #4.
- RewardCalculator.Scale for the four reward types: amounts only, rounded down.

Analytics (EG-903)
- GET /marketing/enakgame/analytics/games and /analytics/economy over a range of
  Asia/Jakarta days (at most 366), from game_sessions and the wallet ledger.
- Migrations 000113 (game_sessions by organization and start) and 000114
  (wallet_transactions by organization and time, CONCURRENTLY).

The Postgres tests for accepting and analytics were not run: no test database here.
Migrations 000112-000114 have not been run anywhere.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
efrilm
2026-10-07 21:18:31 +07:00
co-authored by Claude Opus 5.5
parent 798a36bd6c
commit 296708244e
28 changed files with 1647 additions and 25 deletions
@@ -25,6 +25,9 @@ type GameBudgetProcessor struct {
now func() time.Time
}
// gameBudgetMaxMultiplierLimit is the highest max_multiplier_percent a budget may set.
const gameBudgetMaxMultiplierLimit = 1000
func NewGameBudgetProcessor(budgets repository.GameBudgetRepository, audit *AuditLogger, tx TxRunner) *GameBudgetProcessor {
return &GameBudgetProcessor{budgets: budgets, audit: audit, tx: tx, now: time.Now}
}
@@ -234,6 +237,18 @@ func gameBudgetFromInput(in models.GameBudgetInput) (*entities.GameBudget, error
if t.Warning != nil && t.Critical != nil && *t.Warning > *t.Critical {
return nil, enakGameRejected("thresholds.warning cannot be above thresholds.critical")
}
switch {
case t.MaxStepPercent != nil && (*t.MaxStepPercent < 1 || *t.MaxStepPercent > 50):
return nil, enakGameRejected("thresholds.max_step_percent must be between 1 and 50")
case t.MinMultiplierPercent != nil && (*t.MinMultiplierPercent < 1 || *t.MinMultiplierPercent > 100):
return nil, enakGameRejected("thresholds.min_multiplier_percent must be between 1 and 100")
case t.MaxMultiplierPercent != nil && (*t.MaxMultiplierPercent < 100 || *t.MaxMultiplierPercent > gameBudgetMaxMultiplierLimit):
// NUMERIC(6,4) on game_reward_configs.multiplier holds far more; this keeps a
// typo from multiplying rewards a hundredfold.
return nil, enakGameRejected("thresholds.max_multiplier_percent must be between 100 and %d", gameBudgetMaxMultiplierLimit)
case t.CooldownDays != nil && (*t.CooldownDays < 0 || *t.CooldownDays > 90):
return nil, enakGameRejected("thresholds.cooldown_days must be between 0 and 90")
}
thresholds, err := json.Marshal(t)
if err != nil {
return nil, err