feat(enakgame): budget controller recommendations and analytics

EnakGame phase 9 of docs/tasks-enakgame.md (EG-901 to EG-903).

Budget Controller (EG-901, EG-902)
- GET /marketing/enakgame/budgets/:id/recommendation, GLOBAL budgets only: the
  multiplier (budget − realized) / (forecast − realized), within one step of 1,
  rounded down to two decimals, either way. Shows each game's new rules.
- POST .../recommendation/accept with the multiplier the admin saw: recomputed in the
  transaction, then one new ACTIVE version per game, the old one RETIRED, audited
  with source budget_controller and RECOMMENDATION_ACCEPTED on the budget.
- Migration 000112: base_config_id, multiplier and budget_id on
  game_reward_configs. Rules are always scaled from the admin's last version, so
  rounding does not compound and min/max are against what the admin set.
- Guardrails in game_budgets.thresholds: max_step_percent 10, min/max multiplier
  50-150%, cooldown_days 7 per organization. Provisional pending RFC §19.2 #4.
- RewardCalculator.Scale for the four reward types: amounts only, rounded down.

Analytics (EG-903)
- GET /marketing/enakgame/analytics/games and /analytics/economy over a range of
  Asia/Jakarta days (at most 366), from game_sessions and the wallet ledger.
- Migrations 000113 (game_sessions by organization and start) and 000114
  (wallet_transactions by organization and time, CONCURRENTLY).

The Postgres tests for accepting and analytics were not run: no test database here.
Migrations 000112-000114 have not been run anywhere.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
efrilm
2026-10-07 21:18:31 +07:00
co-authored by Claude Opus 5.5
parent 798a36bd6c
commit 296708244e
28 changed files with 1647 additions and 25 deletions
+8 -3
View File
@@ -604,6 +604,8 @@ func (a *App) initServices(processors *processors, repos *repositories, cfg *con
inventoryService := service.NewInventoryService(processors.inventoryProcessor)
orderService := service.NewOrderServiceImpl(processors.orderProcessor, repos.tableRepo, nil, processors.orderIngredientTransactionProcessor, *repos.productRecipeRepo, repos.txManager, repos.sessionRepo, processors.notificationProcessor, repos.userRepo) // Will be updated after orderIngredientTransactionService is created
paymentMethodService := service.NewPaymentMethodService(processors.paymentMethodProcessor)
enakGameAudit := processor.NewAuditLogger(repository.NewAuditLogRepository(a.db))
gameBudgetMetrics := processor.NewGameBudgetMetricsProcessor(repository.NewGameBudgetRepository(a.db), repository.NewGameBudgetMetricsRepository(a.db))
fileService := service.NewFileServiceImpl(processors.fileProcessor)
var customerService service.CustomerService = service.NewCustomerService(processors.customerProcessor)
analyticsService := service.NewAnalyticsServiceImpl(processors.analyticsProcessor)
@@ -679,10 +681,13 @@ func (a *App) initServices(processors *processors, repos *repositories, cfg *con
customerOutletService: service.NewCustomerOutletService(processors.customerOutletProcessor),
customerOrderService: service.NewCustomerOrderService(processors.customerOrderProcessor),
enakGameAdminService: service.NewEnakGameAdminService(processors.enakGameAdminProcessor, processors.gameBudgetProcessor,
processor.NewGameBudgetMetricsProcessor(repository.NewGameBudgetRepository(a.db), repository.NewGameBudgetMetricsRepository(a.db)),
gameBudgetMetrics,
processor.NewGameBudgetControllerProcessor(repository.NewGameBudgetRepository(a.db), gameBudgetMetrics, repository.NewEnakGameRepository(a.db),
enakGameAudit, repos.txManager),
processor.NewGameEventProcessor(repository.NewGameEventRepository(a.db), repository.NewEnakGameRepository(a.db), repository.NewGameBudgetRepository(a.db),
processor.NewAuditLogger(repository.NewAuditLogRepository(a.db)), repos.txManager),
processors.voucherAdminProcessor),
enakGameAudit, repos.txManager),
processors.voucherAdminProcessor,
processor.NewEnakGameAnalyticsProcessor(repository.NewEnakGameAnalyticsRepository(a.db))),
enakGameCustomerService: service.NewEnakGameCustomerService(processors.gameSessionProcessor, processors.voucherRedemptionProcessor),
}
}