Add Tiers and Game Prize
This commit is contained in:
@@ -0,0 +1,466 @@
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package service
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import (
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"apskel-pos-be/internal/contract"
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"apskel-pos-be/internal/processor"
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"apskel-pos-be/internal/transformer"
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"context"
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"time"
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"github.com/google/uuid"
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)
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type GamificationService interface {
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// Customer Points
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CreateCustomerPoints(ctx context.Context, req *contract.CreateCustomerPointsRequest) (*contract.CustomerPointsResponse, error)
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GetCustomerPoints(ctx context.Context, id uuid.UUID) (*contract.CustomerPointsResponse, error)
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GetCustomerPointsByCustomerID(ctx context.Context, customerID uuid.UUID) (*contract.CustomerPointsResponse, error)
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ListCustomerPoints(ctx context.Context, query *contract.ListCustomerPointsRequest) (*contract.PaginatedCustomerPointsResponse, error)
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UpdateCustomerPoints(ctx context.Context, id uuid.UUID, req *contract.UpdateCustomerPointsRequest) (*contract.CustomerPointsResponse, error)
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DeleteCustomerPoints(ctx context.Context, id uuid.UUID) error
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AddCustomerPoints(ctx context.Context, customerID uuid.UUID, req *contract.AddCustomerPointsRequest) (*contract.CustomerPointsResponse, error)
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DeductCustomerPoints(ctx context.Context, customerID uuid.UUID, req *contract.DeductCustomerPointsRequest) (*contract.CustomerPointsResponse, error)
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// Customer Tokens
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CreateCustomerTokens(ctx context.Context, req *contract.CreateCustomerTokensRequest) (*contract.CustomerTokensResponse, error)
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GetCustomerTokens(ctx context.Context, id uuid.UUID) (*contract.CustomerTokensResponse, error)
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GetCustomerTokensByCustomerIDAndType(ctx context.Context, customerID uuid.UUID, tokenType string) (*contract.CustomerTokensResponse, error)
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ListCustomerTokens(ctx context.Context, query *contract.ListCustomerTokensRequest) (*contract.PaginatedCustomerTokensResponse, error)
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UpdateCustomerTokens(ctx context.Context, id uuid.UUID, req *contract.UpdateCustomerTokensRequest) (*contract.CustomerTokensResponse, error)
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DeleteCustomerTokens(ctx context.Context, id uuid.UUID) error
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AddCustomerTokens(ctx context.Context, customerID uuid.UUID, tokenType string, req *contract.AddCustomerTokensRequest) (*contract.CustomerTokensResponse, error)
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DeductCustomerTokens(ctx context.Context, customerID uuid.UUID, tokenType string, req *contract.DeductCustomerTokensRequest) (*contract.CustomerTokensResponse, error)
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// Tiers
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CreateTier(ctx context.Context, req *contract.CreateTierRequest) (*contract.TierResponse, error)
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GetTier(ctx context.Context, id uuid.UUID) (*contract.TierResponse, error)
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ListTiers(ctx context.Context, query *contract.ListTiersRequest) (*contract.PaginatedTiersResponse, error)
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UpdateTier(ctx context.Context, id uuid.UUID, req *contract.UpdateTierRequest) (*contract.TierResponse, error)
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DeleteTier(ctx context.Context, id uuid.UUID) error
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GetTierByPoints(ctx context.Context, points int64) (*contract.TierResponse, error)
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// Games
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CreateGame(ctx context.Context, req *contract.CreateGameRequest) (*contract.GameResponse, error)
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GetGame(ctx context.Context, id uuid.UUID) (*contract.GameResponse, error)
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ListGames(ctx context.Context, query *contract.ListGamesRequest) (*contract.PaginatedGamesResponse, error)
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UpdateGame(ctx context.Context, id uuid.UUID, req *contract.UpdateGameRequest) (*contract.GameResponse, error)
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DeleteGame(ctx context.Context, id uuid.UUID) error
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GetActiveGames(ctx context.Context) ([]contract.GameResponse, error)
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// Game Prizes
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CreateGamePrize(ctx context.Context, req *contract.CreateGamePrizeRequest) (*contract.GamePrizeResponse, error)
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GetGamePrize(ctx context.Context, id uuid.UUID) (*contract.GamePrizeResponse, error)
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GetGamePrizesByGameID(ctx context.Context, gameID uuid.UUID) ([]contract.GamePrizeResponse, error)
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ListGamePrizes(ctx context.Context, query *contract.ListGamePrizesRequest) (*contract.PaginatedGamePrizesResponse, error)
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UpdateGamePrize(ctx context.Context, id uuid.UUID, req *contract.UpdateGamePrizeRequest) (*contract.GamePrizeResponse, error)
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DeleteGamePrize(ctx context.Context, id uuid.UUID) error
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GetAvailablePrizes(ctx context.Context, gameID uuid.UUID) ([]contract.GamePrizeResponse, error)
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// Game Plays
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CreateGamePlay(ctx context.Context, req *contract.CreateGamePlayRequest) (*contract.GamePlayResponse, error)
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GetGamePlay(ctx context.Context, id uuid.UUID) (*contract.GamePlayResponse, error)
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ListGamePlays(ctx context.Context, query *contract.ListGamePlaysRequest) (*contract.PaginatedGamePlaysResponse, error)
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PlayGame(ctx context.Context, req *contract.PlayGameRequest) (*contract.PlayGameResponse, error)
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// Omset Tracker
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CreateOmsetTracker(ctx context.Context, req *contract.CreateOmsetTrackerRequest) (*contract.OmsetTrackerResponse, error)
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GetOmsetTracker(ctx context.Context, id uuid.UUID) (*contract.OmsetTrackerResponse, error)
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ListOmsetTrackers(ctx context.Context, query *contract.ListOmsetTrackerRequest) (*contract.PaginatedOmsetTrackerResponse, error)
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UpdateOmsetTracker(ctx context.Context, id uuid.UUID, req *contract.UpdateOmsetTrackerRequest) (*contract.OmsetTrackerResponse, error)
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DeleteOmsetTracker(ctx context.Context, id uuid.UUID) error
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AddOmset(ctx context.Context, periodType string, periodStart, periodEnd time.Time, amount int64, gameID *uuid.UUID) (*contract.OmsetTrackerResponse, error)
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}
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type GamificationServiceImpl struct {
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customerPointsProcessor *processor.CustomerPointsProcessor
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customerTokensProcessor *processor.CustomerTokensProcessor
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tierProcessor *processor.TierProcessor
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gameProcessor *processor.GameProcessor
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gamePrizeProcessor *processor.GamePrizeProcessor
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gamePlayProcessor *processor.GamePlayProcessor
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omsetTrackerProcessor *processor.OmsetTrackerProcessor
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}
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func NewGamificationService(
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customerPointsProcessor *processor.CustomerPointsProcessor,
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customerTokensProcessor *processor.CustomerTokensProcessor,
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tierProcessor *processor.TierProcessor,
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gameProcessor *processor.GameProcessor,
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gamePrizeProcessor *processor.GamePrizeProcessor,
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gamePlayProcessor *processor.GamePlayProcessor,
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omsetTrackerProcessor *processor.OmsetTrackerProcessor,
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) *GamificationServiceImpl {
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return &GamificationServiceImpl{
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customerPointsProcessor: customerPointsProcessor,
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customerTokensProcessor: customerTokensProcessor,
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tierProcessor: tierProcessor,
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gameProcessor: gameProcessor,
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gamePrizeProcessor: gamePrizeProcessor,
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gamePlayProcessor: gamePlayProcessor,
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omsetTrackerProcessor: omsetTrackerProcessor,
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}
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}
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// Customer Points Service Methods
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func (s *GamificationServiceImpl) CreateCustomerPoints(ctx context.Context, req *contract.CreateCustomerPointsRequest) (*contract.CustomerPointsResponse, error) {
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modelReq := transformer.CreateCustomerPointsRequestToModel(req)
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response, err := s.customerPointsProcessor.CreateCustomerPoints(ctx, modelReq)
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if err != nil {
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return nil, err
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}
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return transformer.CustomerPointsModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) GetCustomerPoints(ctx context.Context, id uuid.UUID) (*contract.CustomerPointsResponse, error) {
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response, err := s.customerPointsProcessor.GetCustomerPoints(ctx, id)
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if err != nil {
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return nil, err
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}
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return transformer.CustomerPointsModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) GetCustomerPointsByCustomerID(ctx context.Context, customerID uuid.UUID) (*contract.CustomerPointsResponse, error) {
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response, err := s.customerPointsProcessor.GetCustomerPointsByCustomerID(ctx, customerID)
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if err != nil {
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return nil, err
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}
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return transformer.CustomerPointsModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) ListCustomerPoints(ctx context.Context, query *contract.ListCustomerPointsRequest) (*contract.PaginatedCustomerPointsResponse, error) {
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modelQuery := transformer.ListCustomerPointsRequestToModel(query)
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response, err := s.customerPointsProcessor.ListCustomerPoints(ctx, modelQuery)
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if err != nil {
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return nil, err
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}
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return transformer.PaginatedCustomerPointsResponseToContract(response), nil
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}
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func (s *GamificationServiceImpl) UpdateCustomerPoints(ctx context.Context, id uuid.UUID, req *contract.UpdateCustomerPointsRequest) (*contract.CustomerPointsResponse, error) {
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modelReq := transformer.UpdateCustomerPointsRequestToModel(req)
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response, err := s.customerPointsProcessor.UpdateCustomerPoints(ctx, id, modelReq)
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if err != nil {
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return nil, err
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}
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return transformer.CustomerPointsModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) DeleteCustomerPoints(ctx context.Context, id uuid.UUID) error {
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return s.customerPointsProcessor.DeleteCustomerPoints(ctx, id)
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}
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func (s *GamificationServiceImpl) AddCustomerPoints(ctx context.Context, customerID uuid.UUID, req *contract.AddCustomerPointsRequest) (*contract.CustomerPointsResponse, error) {
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response, err := s.customerPointsProcessor.AddPoints(ctx, customerID, req.Points)
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if err != nil {
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return nil, err
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}
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return transformer.CustomerPointsModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) DeductCustomerPoints(ctx context.Context, customerID uuid.UUID, req *contract.DeductCustomerPointsRequest) (*contract.CustomerPointsResponse, error) {
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response, err := s.customerPointsProcessor.DeductPoints(ctx, customerID, req.Points)
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if err != nil {
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return nil, err
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}
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return transformer.CustomerPointsModelToResponse(response), nil
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}
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// Customer Tokens Service Methods
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func (s *GamificationServiceImpl) CreateCustomerTokens(ctx context.Context, req *contract.CreateCustomerTokensRequest) (*contract.CustomerTokensResponse, error) {
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modelReq := transformer.CreateCustomerTokensRequestToModel(req)
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response, err := s.customerTokensProcessor.CreateCustomerTokens(ctx, modelReq)
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if err != nil {
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return nil, err
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}
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return transformer.CustomerTokensModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) GetCustomerTokens(ctx context.Context, id uuid.UUID) (*contract.CustomerTokensResponse, error) {
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response, err := s.customerTokensProcessor.GetCustomerTokens(ctx, id)
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if err != nil {
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return nil, err
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}
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return transformer.CustomerTokensModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) GetCustomerTokensByCustomerIDAndType(ctx context.Context, customerID uuid.UUID, tokenType string) (*contract.CustomerTokensResponse, error) {
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response, err := s.customerTokensProcessor.GetCustomerTokensByCustomerIDAndType(ctx, customerID, tokenType)
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if err != nil {
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return nil, err
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}
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return transformer.CustomerTokensModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) ListCustomerTokens(ctx context.Context, query *contract.ListCustomerTokensRequest) (*contract.PaginatedCustomerTokensResponse, error) {
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modelQuery := transformer.ListCustomerTokensRequestToModel(query)
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response, err := s.customerTokensProcessor.ListCustomerTokens(ctx, modelQuery)
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if err != nil {
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return nil, err
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}
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return transformer.PaginatedCustomerTokensResponseToContract(response), nil
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}
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func (s *GamificationServiceImpl) UpdateCustomerTokens(ctx context.Context, id uuid.UUID, req *contract.UpdateCustomerTokensRequest) (*contract.CustomerTokensResponse, error) {
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modelReq := transformer.UpdateCustomerTokensRequestToModel(req)
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response, err := s.customerTokensProcessor.UpdateCustomerTokens(ctx, id, modelReq)
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if err != nil {
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return nil, err
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}
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return transformer.CustomerTokensModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) DeleteCustomerTokens(ctx context.Context, id uuid.UUID) error {
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return s.customerTokensProcessor.DeleteCustomerTokens(ctx, id)
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}
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func (s *GamificationServiceImpl) AddCustomerTokens(ctx context.Context, customerID uuid.UUID, tokenType string, req *contract.AddCustomerTokensRequest) (*contract.CustomerTokensResponse, error) {
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response, err := s.customerTokensProcessor.AddTokens(ctx, customerID, tokenType, req.Tokens)
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if err != nil {
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return nil, err
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}
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return transformer.CustomerTokensModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) DeductCustomerTokens(ctx context.Context, customerID uuid.UUID, tokenType string, req *contract.DeductCustomerTokensRequest) (*contract.CustomerTokensResponse, error) {
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response, err := s.customerTokensProcessor.DeductTokens(ctx, customerID, tokenType, req.Tokens)
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if err != nil {
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return nil, err
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}
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return transformer.CustomerTokensModelToResponse(response), nil
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}
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// Tier Service Methods
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func (s *GamificationServiceImpl) CreateTier(ctx context.Context, req *contract.CreateTierRequest) (*contract.TierResponse, error) {
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modelReq := transformer.CreateTierRequestToModel(req)
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response, err := s.tierProcessor.CreateTier(ctx, modelReq)
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if err != nil {
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return nil, err
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}
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return transformer.TierModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) GetTier(ctx context.Context, id uuid.UUID) (*contract.TierResponse, error) {
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response, err := s.tierProcessor.GetTier(ctx, id)
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if err != nil {
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return nil, err
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}
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return transformer.TierModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) ListTiers(ctx context.Context, query *contract.ListTiersRequest) (*contract.PaginatedTiersResponse, error) {
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modelQuery := transformer.ListTiersRequestToModel(query)
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response, err := s.tierProcessor.ListTiers(ctx, modelQuery)
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if err != nil {
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return nil, err
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}
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return transformer.PaginatedTiersResponseToContract(response), nil
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}
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func (s *GamificationServiceImpl) UpdateTier(ctx context.Context, id uuid.UUID, req *contract.UpdateTierRequest) (*contract.TierResponse, error) {
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modelReq := transformer.UpdateTierRequestToModel(req)
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response, err := s.tierProcessor.UpdateTier(ctx, id, modelReq)
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if err != nil {
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return nil, err
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}
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return transformer.TierModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) DeleteTier(ctx context.Context, id uuid.UUID) error {
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return s.tierProcessor.DeleteTier(ctx, id)
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}
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func (s *GamificationServiceImpl) GetTierByPoints(ctx context.Context, points int64) (*contract.TierResponse, error) {
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response, err := s.tierProcessor.GetTierByPoints(ctx, points)
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if err != nil {
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return nil, err
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}
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return transformer.TierModelToResponse(response), nil
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}
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// Game Service Methods
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func (s *GamificationServiceImpl) CreateGame(ctx context.Context, req *contract.CreateGameRequest) (*contract.GameResponse, error) {
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modelReq := transformer.CreateGameRequestToModel(req)
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response, err := s.gameProcessor.CreateGame(ctx, modelReq)
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if err != nil {
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return nil, err
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}
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return transformer.GameModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) GetGame(ctx context.Context, id uuid.UUID) (*contract.GameResponse, error) {
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response, err := s.gameProcessor.GetGame(ctx, id)
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if err != nil {
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return nil, err
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}
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return transformer.GameModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) ListGames(ctx context.Context, query *contract.ListGamesRequest) (*contract.PaginatedGamesResponse, error) {
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modelQuery := transformer.ListGamesRequestToModel(query)
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response, err := s.gameProcessor.ListGames(ctx, modelQuery)
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if err != nil {
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return nil, err
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}
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return transformer.PaginatedGamesResponseToContract(response), nil
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}
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func (s *GamificationServiceImpl) UpdateGame(ctx context.Context, id uuid.UUID, req *contract.UpdateGameRequest) (*contract.GameResponse, error) {
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modelReq := transformer.UpdateGameRequestToModel(req)
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response, err := s.gameProcessor.UpdateGame(ctx, id, modelReq)
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if err != nil {
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return nil, err
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}
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return transformer.GameModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) DeleteGame(ctx context.Context, id uuid.UUID) error {
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return s.gameProcessor.DeleteGame(ctx, id)
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}
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func (s *GamificationServiceImpl) GetActiveGames(ctx context.Context) ([]contract.GameResponse, error) {
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response, err := s.gameProcessor.GetActiveGames(ctx)
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if err != nil {
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return nil, err
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}
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return transformer.GameModelsToResponses(response), nil
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}
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// Game Prize Service Methods
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func (s *GamificationServiceImpl) CreateGamePrize(ctx context.Context, req *contract.CreateGamePrizeRequest) (*contract.GamePrizeResponse, error) {
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modelReq := transformer.CreateGamePrizeRequestToModel(req)
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response, err := s.gamePrizeProcessor.CreateGamePrize(ctx, modelReq)
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if err != nil {
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return nil, err
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}
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return transformer.GamePrizeModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) GetGamePrize(ctx context.Context, id uuid.UUID) (*contract.GamePrizeResponse, error) {
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response, err := s.gamePrizeProcessor.GetGamePrize(ctx, id)
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if err != nil {
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return nil, err
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}
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return transformer.GamePrizeModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) GetGamePrizesByGameID(ctx context.Context, gameID uuid.UUID) ([]contract.GamePrizeResponse, error) {
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response, err := s.gamePrizeProcessor.GetGamePrizesByGameID(ctx, gameID)
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if err != nil {
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return nil, err
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}
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return transformer.GamePrizeModelsToResponses(response), nil
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}
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func (s *GamificationServiceImpl) ListGamePrizes(ctx context.Context, query *contract.ListGamePrizesRequest) (*contract.PaginatedGamePrizesResponse, error) {
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modelQuery := transformer.ListGamePrizesRequestToModel(query)
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response, err := s.gamePrizeProcessor.ListGamePrizes(ctx, modelQuery)
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if err != nil {
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return nil, err
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}
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return transformer.PaginatedGamePrizesResponseToContract(response), nil
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}
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func (s *GamificationServiceImpl) UpdateGamePrize(ctx context.Context, id uuid.UUID, req *contract.UpdateGamePrizeRequest) (*contract.GamePrizeResponse, error) {
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modelReq := transformer.UpdateGamePrizeRequestToModel(req)
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response, err := s.gamePrizeProcessor.UpdateGamePrize(ctx, id, modelReq)
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if err != nil {
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return nil, err
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}
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return transformer.GamePrizeModelToResponse(response), nil
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}
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func (s *GamificationServiceImpl) DeleteGamePrize(ctx context.Context, id uuid.UUID) error {
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return s.gamePrizeProcessor.DeleteGamePrize(ctx, id)
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}
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func (s *GamificationServiceImpl) GetAvailablePrizes(ctx context.Context, gameID uuid.UUID) ([]contract.GamePrizeResponse, error) {
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response, err := s.gamePrizeProcessor.GetAvailablePrizes(ctx, gameID)
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if err != nil {
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return nil, err
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}
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return transformer.GamePrizeModelsToResponses(response), nil
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}
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// Game Play Service Methods
|
||||
func (s *GamificationServiceImpl) CreateGamePlay(ctx context.Context, req *contract.CreateGamePlayRequest) (*contract.GamePlayResponse, error) {
|
||||
modelReq := transformer.CreateGamePlayRequestToModel(req)
|
||||
response, err := s.gamePlayProcessor.CreateGamePlay(ctx, modelReq)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return transformer.GamePlayModelToResponse(response), nil
|
||||
}
|
||||
|
||||
func (s *GamificationServiceImpl) GetGamePlay(ctx context.Context, id uuid.UUID) (*contract.GamePlayResponse, error) {
|
||||
response, err := s.gamePlayProcessor.GetGamePlay(ctx, id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return transformer.GamePlayModelToResponse(response), nil
|
||||
}
|
||||
|
||||
func (s *GamificationServiceImpl) ListGamePlays(ctx context.Context, query *contract.ListGamePlaysRequest) (*contract.PaginatedGamePlaysResponse, error) {
|
||||
modelQuery := transformer.ListGamePlaysRequestToModel(query)
|
||||
response, err := s.gamePlayProcessor.ListGamePlays(ctx, modelQuery)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return transformer.PaginatedGamePlaysResponseToContract(response), nil
|
||||
}
|
||||
|
||||
func (s *GamificationServiceImpl) PlayGame(ctx context.Context, req *contract.PlayGameRequest) (*contract.PlayGameResponse, error) {
|
||||
modelReq := transformer.PlayGameRequestToModel(req)
|
||||
response, err := s.gamePlayProcessor.PlayGame(ctx, modelReq)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return transformer.PlayGameModelToResponse(response), nil
|
||||
}
|
||||
|
||||
// Omset Tracker Service Methods
|
||||
func (s *GamificationServiceImpl) CreateOmsetTracker(ctx context.Context, req *contract.CreateOmsetTrackerRequest) (*contract.OmsetTrackerResponse, error) {
|
||||
modelReq := transformer.CreateOmsetTrackerRequestToModel(req)
|
||||
response, err := s.omsetTrackerProcessor.CreateOmsetTracker(ctx, modelReq)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return transformer.OmsetTrackerModelToResponse(response), nil
|
||||
}
|
||||
|
||||
func (s *GamificationServiceImpl) GetOmsetTracker(ctx context.Context, id uuid.UUID) (*contract.OmsetTrackerResponse, error) {
|
||||
response, err := s.omsetTrackerProcessor.GetOmsetTracker(ctx, id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return transformer.OmsetTrackerModelToResponse(response), nil
|
||||
}
|
||||
|
||||
func (s *GamificationServiceImpl) ListOmsetTrackers(ctx context.Context, query *contract.ListOmsetTrackerRequest) (*contract.PaginatedOmsetTrackerResponse, error) {
|
||||
modelQuery := transformer.ListOmsetTrackerRequestToModel(query)
|
||||
response, err := s.omsetTrackerProcessor.ListOmsetTrackers(ctx, modelQuery)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return transformer.PaginatedOmsetTrackerResponseToContract(response), nil
|
||||
}
|
||||
|
||||
func (s *GamificationServiceImpl) UpdateOmsetTracker(ctx context.Context, id uuid.UUID, req *contract.UpdateOmsetTrackerRequest) (*contract.OmsetTrackerResponse, error) {
|
||||
modelReq := transformer.UpdateOmsetTrackerRequestToModel(req)
|
||||
response, err := s.omsetTrackerProcessor.UpdateOmsetTracker(ctx, id, modelReq)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return transformer.OmsetTrackerModelToResponse(response), nil
|
||||
}
|
||||
|
||||
func (s *GamificationServiceImpl) DeleteOmsetTracker(ctx context.Context, id uuid.UUID) error {
|
||||
return s.omsetTrackerProcessor.DeleteOmsetTracker(ctx, id)
|
||||
}
|
||||
|
||||
func (s *GamificationServiceImpl) AddOmset(ctx context.Context, periodType string, periodStart, periodEnd time.Time, amount int64, gameID *uuid.UUID) (*contract.OmsetTrackerResponse, error) {
|
||||
response, err := s.omsetTrackerProcessor.AddOmset(ctx, periodType, periodStart, periodEnd, amount, gameID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return transformer.OmsetTrackerModelToResponse(response), nil
|
||||
}
|
||||
Reference in New Issue
Block a user