Add Tiers and Game Prize
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@@ -0,0 +1,148 @@
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package processor
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import (
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"apskel-pos-be/internal/mappers"
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"apskel-pos-be/internal/models"
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"apskel-pos-be/internal/repository"
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"context"
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"fmt"
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"github.com/google/uuid"
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)
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type GamePrizeProcessor struct {
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gamePrizeRepo *repository.GamePrizeRepository
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}
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func NewGamePrizeProcessor(gamePrizeRepo *repository.GamePrizeRepository) *GamePrizeProcessor {
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return &GamePrizeProcessor{
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gamePrizeRepo: gamePrizeRepo,
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}
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}
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// CreateGamePrize creates a new game prize
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func (p *GamePrizeProcessor) CreateGamePrize(ctx context.Context, req *models.CreateGamePrizeRequest) (*models.GamePrizeResponse, error) {
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// Convert request to entity
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gamePrize := mappers.ToGamePrizeEntity(req)
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// Create game prize
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err := p.gamePrizeRepo.Create(ctx, gamePrize)
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if err != nil {
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return nil, fmt.Errorf("failed to create game prize: %w", err)
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}
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return mappers.ToGamePrizeResponse(gamePrize), nil
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}
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// GetGamePrize retrieves a game prize by ID
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func (p *GamePrizeProcessor) GetGamePrize(ctx context.Context, id uuid.UUID) (*models.GamePrizeResponse, error) {
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gamePrize, err := p.gamePrizeRepo.GetByID(ctx, id)
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if err != nil {
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return nil, fmt.Errorf("game prize not found: %w", err)
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}
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return mappers.ToGamePrizeResponse(gamePrize), nil
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}
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// GetGamePrizesByGameID retrieves all prizes for a specific game
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func (p *GamePrizeProcessor) GetGamePrizesByGameID(ctx context.Context, gameID uuid.UUID) ([]models.GamePrizeResponse, error) {
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gamePrizes, err := p.gamePrizeRepo.GetByGameID(ctx, gameID)
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if err != nil {
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return nil, fmt.Errorf("failed to get game prizes: %w", err)
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}
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return mappers.ToGamePrizeResponses(gamePrizes), nil
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}
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// ListGamePrizes retrieves game prizes with pagination and filtering
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func (p *GamePrizeProcessor) ListGamePrizes(ctx context.Context, query *models.ListGamePrizesQuery) (*models.PaginatedResponse[models.GamePrizeResponse], error) {
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// Set default values
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if query.Page <= 0 {
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query.Page = 1
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}
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if query.Limit <= 0 {
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query.Limit = 10
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}
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if query.Limit > 100 {
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query.Limit = 100
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}
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offset := (query.Page - 1) * query.Limit
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// Get game prizes from repository
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gamePrizes, total, err := p.gamePrizeRepo.List(
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ctx,
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offset,
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query.Limit,
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query.Search,
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query.GameID,
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query.SortBy,
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query.SortOrder,
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)
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if err != nil {
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return nil, fmt.Errorf("failed to list game prizes: %w", err)
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}
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// Convert to responses
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responses := mappers.ToGamePrizeResponses(gamePrizes)
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// Calculate pagination info
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totalPages := int((total + int64(query.Limit) - 1) / int64(query.Limit))
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return &models.PaginatedResponse[models.GamePrizeResponse]{
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Data: responses,
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Pagination: models.Pagination{
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Page: query.Page,
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Limit: query.Limit,
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Total: total,
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TotalPages: totalPages,
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},
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}, nil
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}
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// UpdateGamePrize updates an existing game prize
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func (p *GamePrizeProcessor) UpdateGamePrize(ctx context.Context, id uuid.UUID, req *models.UpdateGamePrizeRequest) (*models.GamePrizeResponse, error) {
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// Get existing game prize
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gamePrize, err := p.gamePrizeRepo.GetByID(ctx, id)
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if err != nil {
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return nil, fmt.Errorf("game prize not found: %w", err)
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}
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// Update game prize fields
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mappers.UpdateGamePrizeEntity(gamePrize, req)
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// Save updated game prize
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err = p.gamePrizeRepo.Update(ctx, gamePrize)
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if err != nil {
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return nil, fmt.Errorf("failed to update game prize: %w", err)
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}
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return mappers.ToGamePrizeResponse(gamePrize), nil
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}
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// DeleteGamePrize deletes a game prize
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func (p *GamePrizeProcessor) DeleteGamePrize(ctx context.Context, id uuid.UUID) error {
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// Get existing game prize
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_, err := p.gamePrizeRepo.GetByID(ctx, id)
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if err != nil {
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return fmt.Errorf("game prize not found: %w", err)
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}
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// Delete game prize
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err = p.gamePrizeRepo.Delete(ctx, id)
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if err != nil {
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return fmt.Errorf("failed to delete game prize: %w", err)
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}
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return nil
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}
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// GetAvailablePrizes gets all available prizes for a game (with stock > 0)
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func (p *GamePrizeProcessor) GetAvailablePrizes(ctx context.Context, gameID uuid.UUID) ([]models.GamePrizeResponse, error) {
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gamePrizes, err := p.gamePrizeRepo.GetAvailablePrizes(ctx, gameID)
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if err != nil {
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return nil, fmt.Errorf("failed to get available prizes: %w", err)
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}
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return mappers.ToGamePrizeResponses(gamePrizes), nil
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}
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