Add Tiers and Game Prize
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@@ -0,0 +1,50 @@
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package models
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import (
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"time"
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"github.com/google/uuid"
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)
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type CreateGamePlayRequest struct {
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GameID uuid.UUID `json:"game_id" validate:"required"`
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CustomerID uuid.UUID `json:"customer_id" validate:"required"`
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TokenUsed int `json:"token_used" validate:"min=0"`
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RandomSeed *string `json:"random_seed,omitempty"`
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}
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type GamePlayResponse struct {
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ID uuid.UUID `json:"id"`
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GameID uuid.UUID `json:"game_id"`
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CustomerID uuid.UUID `json:"customer_id"`
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PrizeID *uuid.UUID `json:"prize_id,omitempty"`
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TokenUsed int `json:"token_used"`
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RandomSeed *string `json:"random_seed,omitempty"`
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CreatedAt time.Time `json:"created_at"`
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Game *GameResponse `json:"game,omitempty"`
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Customer *CustomerResponse `json:"customer,omitempty"`
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Prize *GamePrizeResponse `json:"prize,omitempty"`
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}
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type ListGamePlaysQuery struct {
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Page int `query:"page" validate:"min=1"`
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Limit int `query:"limit" validate:"min=1,max=100"`
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Search string `query:"search"`
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GameID *uuid.UUID `query:"game_id"`
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CustomerID *uuid.UUID `query:"customer_id"`
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PrizeID *uuid.UUID `query:"prize_id"`
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SortBy string `query:"sort_by" validate:"omitempty,oneof=created_at token_used"`
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SortOrder string `query:"sort_order" validate:"omitempty,oneof=asc desc"`
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}
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type PlayGameRequest struct {
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GameID uuid.UUID `json:"game_id" validate:"required"`
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CustomerID uuid.UUID `json:"customer_id" validate:"required"`
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TokenUsed int `json:"token_used" validate:"min=0"`
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}
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type PlayGameResponse struct {
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GamePlay GamePlayResponse `json:"game_play"`
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PrizeWon *GamePrizeResponse `json:"prize_won,omitempty"`
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TokensRemaining int64 `json:"tokens_remaining"`
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}
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