Add Tiers and Game Prize
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package models
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import (
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"time"
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"github.com/google/uuid"
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)
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type CreateCustomerTokensRequest struct {
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CustomerID uuid.UUID `json:"customer_id" validate:"required"`
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TokenType string `json:"token_type" validate:"required,oneof=SPIN RAFFLE MINIGAME"`
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Balance int64 `json:"balance" validate:"min=0"`
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}
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type UpdateCustomerTokensRequest struct {
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Balance int64 `json:"balance" validate:"min=0"`
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}
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type AddCustomerTokensRequest struct {
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Tokens int64 `json:"tokens" validate:"required,min=1"`
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}
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type DeductCustomerTokensRequest struct {
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Tokens int64 `json:"tokens" validate:"required,min=1"`
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}
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type CustomerTokensResponse struct {
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ID uuid.UUID `json:"id"`
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CustomerID uuid.UUID `json:"customer_id"`
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TokenType string `json:"token_type"`
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Balance int64 `json:"balance"`
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Customer *CustomerResponse `json:"customer,omitempty"`
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CreatedAt time.Time `json:"created_at"`
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UpdatedAt time.Time `json:"updated_at"`
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}
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type ListCustomerTokensQuery struct {
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Page int `query:"page" validate:"min=1"`
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Limit int `query:"limit" validate:"min=1,max=100"`
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Search string `query:"search"`
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TokenType string `query:"token_type" validate:"omitempty,oneof=SPIN RAFFLE MINIGAME"`
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SortBy string `query:"sort_by" validate:"omitempty,oneof=balance token_type created_at updated_at"`
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SortOrder string `query:"sort_order" validate:"omitempty,oneof=asc desc"`
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}
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