Add Tiers and Game Prize
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@@ -0,0 +1,45 @@
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package mappers
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import (
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"apskel-pos-be/internal/entities"
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"apskel-pos-be/internal/models"
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)
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// ToGamePlayResponse converts a game play entity to a game play response
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func ToGamePlayResponse(gamePlay *entities.GamePlay) *models.GamePlayResponse {
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if gamePlay == nil {
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return nil
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}
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return &models.GamePlayResponse{
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ID: gamePlay.ID,
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GameID: gamePlay.GameID,
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CustomerID: gamePlay.CustomerID,
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PrizeID: gamePlay.PrizeID,
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TokenUsed: gamePlay.TokenUsed,
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RandomSeed: gamePlay.RandomSeed,
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CreatedAt: gamePlay.CreatedAt,
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Game: ToGameResponse(&gamePlay.Game),
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Customer: ToCustomerResponse(&gamePlay.Customer),
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Prize: ToGamePrizeResponse(gamePlay.Prize),
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}
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}
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// ToGamePlayResponses converts a slice of game play entities to game play responses
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func ToGamePlayResponses(gamePlays []entities.GamePlay) []models.GamePlayResponse {
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responses := make([]models.GamePlayResponse, len(gamePlays))
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for i, gp := range gamePlays {
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responses[i] = *ToGamePlayResponse(&gp)
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}
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return responses
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}
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// ToGamePlayEntity converts a create game play request to a game play entity
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func ToGamePlayEntity(req *models.CreateGamePlayRequest) *entities.GamePlay {
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return &entities.GamePlay{
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GameID: req.GameID,
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CustomerID: req.CustomerID,
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TokenUsed: req.TokenUsed,
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RandomSeed: req.RandomSeed,
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}
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}
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