Add Tiers and Game Prize
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@@ -0,0 +1,33 @@
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package entities
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import (
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"time"
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"github.com/google/uuid"
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"gorm.io/gorm"
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)
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type GamePlay struct {
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ID uuid.UUID `gorm:"type:uuid;primary_key;default:gen_random_uuid()" json:"id"`
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GameID uuid.UUID `gorm:"type:uuid;not null;index" json:"game_id" validate:"required"`
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CustomerID uuid.UUID `gorm:"type:uuid;not null;index" json:"customer_id" validate:"required"`
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PrizeID *uuid.UUID `gorm:"type:uuid" json:"prize_id,omitempty"`
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TokenUsed int `gorm:"default:0" json:"token_used" validate:"min=0"`
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RandomSeed *string `gorm:"type:varchar(255)" json:"random_seed,omitempty"`
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CreatedAt time.Time `gorm:"autoCreateTime" json:"created_at"`
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Game Game `gorm:"foreignKey:GameID" json:"game,omitempty"`
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Customer Customer `gorm:"foreignKey:CustomerID" json:"customer,omitempty"`
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Prize *GamePrize `gorm:"foreignKey:PrizeID" json:"prize,omitempty"`
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}
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func (gp *GamePlay) BeforeCreate(tx *gorm.DB) error {
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if gp.ID == uuid.Nil {
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gp.ID = uuid.New()
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}
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return nil
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}
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func (GamePlay) TableName() string {
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return "game_plays"
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}
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