Add Tiers and Game Prize
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@@ -0,0 +1,40 @@
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package entities
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import (
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"time"
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"github.com/google/uuid"
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"gorm.io/gorm"
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)
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type GameType string
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const (
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GameTypeSpin GameType = "SPIN"
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GameTypeRaffle GameType = "RAFFLE"
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GameTypeMinigame GameType = "MINIGAME"
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)
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type Game struct {
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ID uuid.UUID `gorm:"type:uuid;primary_key;default:gen_random_uuid()" json:"id"`
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Name string `gorm:"type:varchar(255);not null" json:"name" validate:"required"`
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Type GameType `gorm:"type:varchar(50);not null" json:"type" validate:"required,oneof=SPIN RAFFLE MINIGAME"`
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IsActive bool `gorm:"default:true" json:"is_active"`
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Metadata Metadata `gorm:"type:jsonb;default:'{}'" json:"metadata"`
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CreatedAt time.Time `gorm:"autoCreateTime" json:"created_at"`
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UpdatedAt time.Time `gorm:"autoUpdateTime" json:"updated_at"`
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Prizes []GamePrize `gorm:"foreignKey:GameID" json:"prizes,omitempty"`
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Plays []GamePlay `gorm:"foreignKey:GameID" json:"plays,omitempty"`
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}
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func (g *Game) BeforeCreate(tx *gorm.DB) error {
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if g.ID == uuid.Nil {
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g.ID = uuid.New()
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}
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return nil
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}
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func (Game) TableName() string {
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return "games"
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}
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