Add Tiers and Game Prize
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package entities
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import (
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"time"
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"github.com/google/uuid"
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"gorm.io/gorm"
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)
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type TokenType string
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const (
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TokenTypeSpin TokenType = "SPIN"
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TokenTypeRaffle TokenType = "RAFFLE"
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TokenTypeMinigame TokenType = "MINIGAME"
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)
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type CustomerTokens struct {
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ID uuid.UUID `gorm:"type:uuid;primary_key;default:gen_random_uuid()" json:"id"`
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CustomerID uuid.UUID `gorm:"type:uuid;not null;index" json:"customer_id" validate:"required"`
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TokenType TokenType `gorm:"type:varchar(50);not null" json:"token_type" validate:"required,oneof=SPIN RAFFLE MINIGAME"`
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Balance int64 `gorm:"not null;default:0" json:"balance" validate:"min=0"`
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CreatedAt time.Time `gorm:"autoCreateTime" json:"created_at"`
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UpdatedAt time.Time `gorm:"autoUpdateTime" json:"updated_at"`
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Customer Customer `gorm:"foreignKey:CustomerID" json:"customer,omitempty"`
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}
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func (ct *CustomerTokens) BeforeCreate(tx *gorm.DB) error {
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if ct.ID == uuid.Nil {
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ct.ID = uuid.New()
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}
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return nil
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}
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func (CustomerTokens) TableName() string {
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return "customer_tokens"
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}
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