feat(enakgame): spin as an EnakGame game; remove the old game flow
EnakGame phase 10 of docs/tasks-enakgame.md (EG-1001 to EG-1003). Spin (EG-1001) - PROBABILITY entries take an optional label (a wheel segment). The customer game list shows a PROBABILITY game's prizes (entry, label, amount, never weights), and completing returns the drawn prize, so the client can draw the wheel and stop it on the server's draw. - docs/enakgame-spin.md: the admin steps to set up spin per organization (no seeder) and the customer app flow. An HTTP test plays it end to end. Old game flow removed (EG-1002) - Routes POST /customer/spin, GET /customer/games, GET /customer/ferris-wheel, and admin /marketing/games, /marketing/game-prizes, /marketing/rewards, with their handlers, services, processors, repositories, validators, models, contracts, mappers and tests (GamePlayProcessor, SpinGameService, rewards, ...). This also closes RFC §15 findings 1 and 2 (double charge, spinning another org's game). - Tables games, game_prizes, game_plays and rewards stay for ledger history. entities.StringSlice moves to its own file; the omset tracker (unrouted) keeps game_id but no longer embeds the old game response. games.is_active dropped (EG-1003) - Migration 000115; nothing reads metadata.coin_cost any more. The EnakPoint integration docs now point at /customer/enakgame. The Postgres tests were not run: no test database here. Migration 000115 has not been run anywhere. The customer app must stop calling the removed endpoints before this is deployed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
296708244e
commit
18e87398bb
@@ -2,6 +2,7 @@ package processor
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"strings"
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@@ -384,11 +385,26 @@ func (p *GameSessionProcessor) ListGames(ctx context.Context, customerID uuid.UU
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if err != nil {
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return nil, err
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}
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configs, err := p.games.ListActiveRewardConfigs(ctx, customer.OrganizationID)
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if err != nil {
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return nil, err
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}
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prizes := make(map[uuid.UUID][]models.GamePrize, len(configs))
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for _, c := range configs {
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if c.RewardType != constants.GameRewardTypeProbability {
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continue
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}
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// Rules passed Validate when the configuration was made.
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if list, err := probabilityPrizes(json.RawMessage(c.Rules)); err == nil {
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prizes[c.GameID] = list
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}
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}
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out := make([]models.CustomerEnakGame, 0, len(games))
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for _, g := range games {
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item := models.CustomerEnakGame{
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ID: g.ID, Name: g.Name, Description: g.Description, ThumbnailURL: g.ThumbnailURL, GameURL: g.GameURL,
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Version: g.Version, EntryCost: g.EntryCost, SessionTTLSeconds: g.SessionTTLSeconds, Events: []models.CustomerGameEvent{},
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Prizes: prizes[g.ID],
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}
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for _, e := range events[g.ID] {
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item.Events = append(item.Events, models.CustomerGameEvent{
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