feat(enakgame): spin as an EnakGame game; remove the old game flow

EnakGame phase 10 of docs/tasks-enakgame.md (EG-1001 to EG-1003).

Spin (EG-1001)
- PROBABILITY entries take an optional label (a wheel segment). The customer game
  list shows a PROBABILITY game's prizes (entry, label, amount, never weights), and
  completing returns the drawn prize, so the client can draw the wheel and stop it
  on the server's draw.
- docs/enakgame-spin.md: the admin steps to set up spin per organization (no
  seeder) and the customer app flow. An HTTP test plays it end to end.

Old game flow removed (EG-1002)
- Routes POST /customer/spin, GET /customer/games, GET /customer/ferris-wheel, and
  admin /marketing/games, /marketing/game-prizes, /marketing/rewards, with their
  handlers, services, processors, repositories, validators, models, contracts,
  mappers and tests (GamePlayProcessor, SpinGameService, rewards, ...). This also
  closes RFC §15 findings 1 and 2 (double charge, spinning another org's game).
- Tables games, game_prizes, game_plays and rewards stay for ledger history.
  entities.StringSlice moves to its own file; the omset tracker (unrouted) keeps
  game_id but no longer embeds the old game response.

games.is_active dropped (EG-1003)
- Migration 000115; nothing reads metadata.coin_cost any more.

The EnakPoint integration docs now point at /customer/enakgame. The Postgres tests
were not run: no test database here. Migration 000115 has not been run anywhere.
The customer app must stop calling the removed endpoints before this is deployed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
efrilm
2026-10-07 21:31:56 +07:00
co-authored by Claude Opus 5.5
parent 296708244e
commit 18e87398bb
68 changed files with 467 additions and 5064 deletions
@@ -5,20 +5,17 @@ import (
"fmt"
"apskel-pos-be/internal/models"
"apskel-pos-be/internal/repository"
"github.com/google/uuid"
)
type CustomerPointsProcessor struct {
walletQuery *WalletQueryProcessor
gameRepo *repository.GameRepository
}
func NewCustomerPointsProcessor(walletQuery *WalletQueryProcessor, gameRepo *repository.GameRepository) *CustomerPointsProcessor {
func NewCustomerPointsProcessor(walletQuery *WalletQueryProcessor) *CustomerPointsProcessor {
return &CustomerPointsProcessor{
walletQuery: walletQuery,
gameRepo: gameRepo,
}
}
@@ -74,94 +71,6 @@ func parseWalletCustomerID(customerID string) (uuid.UUID, error) {
return id, nil
}
// GetCustomerGamesAPI gets active SPIN games for customers
func (p *CustomerPointsProcessor) GetCustomerGamesAPI(ctx context.Context) (*models.GetCustomerGamesResponse, error) {
// Get active SPIN games
games, err := p.gameRepo.GetActiveSpinGames(ctx)
if err != nil {
return nil, fmt.Errorf("failed to get active SPIN games: %w", err)
}
// Convert to response format
var gameResponses []models.CustomerGameResponse
for _, game := range games {
var prizeResponses []models.CustomerGamePrizeResponse
for _, prize := range game.Prizes {
prizeResponses = append(prizeResponses, models.CustomerGamePrizeResponse{
ID: prize.ID,
GameID: prize.GameID,
Name: prize.Name,
Image: prize.Image,
Metadata: (*map[string]interface{})(&prize.Metadata),
CreatedAt: prize.CreatedAt,
UpdatedAt: prize.UpdatedAt,
})
}
gameResponses = append(gameResponses, models.CustomerGameResponse{
ID: game.ID,
Name: game.Name,
Type: string(game.Type),
IsActive: game.IsActive,
Metadata: (*map[string]interface{})(&game.Metadata),
Prizes: prizeResponses,
CreatedAt: game.CreatedAt,
UpdatedAt: game.UpdatedAt,
})
}
return &models.GetCustomerGamesResponse{
Status: "SUCCESS",
Message: "Customer games retrieved successfully.",
Data: &models.GetCustomerGamesResponseData{
Games: gameResponses,
},
}, nil
}
// GetFerrisWheelGameAPI gets the Ferris Wheel game for customers
func (p *CustomerPointsProcessor) GetFerrisWheelGameAPI(ctx context.Context) (*models.GetFerrisWheelGameResponse, error) {
// Get Ferris Wheel game
game, err := p.gameRepo.GetFerrisWheelGame(ctx)
if err != nil {
return nil, fmt.Errorf("failed to get Ferris Wheel game: %w", err)
}
// Convert prizes to response format
var prizeResponses []models.CustomerGamePrizeResponse
for _, prize := range game.Prizes {
prizeResponses = append(prizeResponses, models.CustomerGamePrizeResponse{
ID: prize.ID,
GameID: prize.GameID,
Name: prize.Name,
Image: prize.Image,
Metadata: (*map[string]interface{})(&prize.Metadata),
CreatedAt: prize.CreatedAt,
UpdatedAt: prize.UpdatedAt,
})
}
// Convert game to response format
gameResponse := models.CustomerGameResponse{
ID: game.ID,
Name: game.Name,
Type: string(game.Type),
IsActive: game.IsActive,
Metadata: (*map[string]interface{})(&game.Metadata),
Prizes: prizeResponses,
CreatedAt: game.CreatedAt,
UpdatedAt: game.UpdatedAt,
}
return &models.GetFerrisWheelGameResponse{
Status: "SUCCESS",
Message: "Ferris Wheel game retrieved successfully.",
Data: &models.GetFerrisWheelGameResponseData{
Game: gameResponse,
},
}, nil
}
func (p *CustomerPointsProcessor) GetCustomerWalletExpiringAPI(ctx context.Context, customerID string) (*models.CustomerWalletExpiringList, error) {
id, err := parseWalletCustomerID(customerID)
if err != nil {