feat(enakgame): spin as an EnakGame game; remove the old game flow
EnakGame phase 10 of docs/tasks-enakgame.md (EG-1001 to EG-1003). Spin (EG-1001) - PROBABILITY entries take an optional label (a wheel segment). The customer game list shows a PROBABILITY game's prizes (entry, label, amount, never weights), and completing returns the drawn prize, so the client can draw the wheel and stop it on the server's draw. - docs/enakgame-spin.md: the admin steps to set up spin per organization (no seeder) and the customer app flow. An HTTP test plays it end to end. Old game flow removed (EG-1002) - Routes POST /customer/spin, GET /customer/games, GET /customer/ferris-wheel, and admin /marketing/games, /marketing/game-prizes, /marketing/rewards, with their handlers, services, processors, repositories, validators, models, contracts, mappers and tests (GamePlayProcessor, SpinGameService, rewards, ...). This also closes RFC §15 findings 1 and 2 (double charge, spinning another org's game). - Tables games, game_prizes, game_plays and rewards stay for ledger history. entities.StringSlice moves to its own file; the omset tracker (unrouted) keeps game_id but no longer embeds the old game response. games.is_active dropped (EG-1003) - Migration 000115; nothing reads metadata.coin_cost any more. The EnakPoint integration docs now point at /customer/enakgame. The Postgres tests were not run: no test database here. Migration 000115 has not been run anywhere. The customer app must stop calling the removed endpoints before this is deployed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
296708244e
commit
18e87398bb
@@ -5,20 +5,17 @@ import (
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"fmt"
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"apskel-pos-be/internal/models"
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"apskel-pos-be/internal/repository"
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"github.com/google/uuid"
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)
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type CustomerPointsProcessor struct {
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walletQuery *WalletQueryProcessor
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gameRepo *repository.GameRepository
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}
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func NewCustomerPointsProcessor(walletQuery *WalletQueryProcessor, gameRepo *repository.GameRepository) *CustomerPointsProcessor {
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func NewCustomerPointsProcessor(walletQuery *WalletQueryProcessor) *CustomerPointsProcessor {
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return &CustomerPointsProcessor{
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walletQuery: walletQuery,
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gameRepo: gameRepo,
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}
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}
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@@ -74,94 +71,6 @@ func parseWalletCustomerID(customerID string) (uuid.UUID, error) {
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return id, nil
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}
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// GetCustomerGamesAPI gets active SPIN games for customers
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func (p *CustomerPointsProcessor) GetCustomerGamesAPI(ctx context.Context) (*models.GetCustomerGamesResponse, error) {
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// Get active SPIN games
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games, err := p.gameRepo.GetActiveSpinGames(ctx)
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if err != nil {
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return nil, fmt.Errorf("failed to get active SPIN games: %w", err)
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}
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// Convert to response format
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var gameResponses []models.CustomerGameResponse
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for _, game := range games {
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var prizeResponses []models.CustomerGamePrizeResponse
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for _, prize := range game.Prizes {
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prizeResponses = append(prizeResponses, models.CustomerGamePrizeResponse{
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ID: prize.ID,
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GameID: prize.GameID,
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Name: prize.Name,
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Image: prize.Image,
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Metadata: (*map[string]interface{})(&prize.Metadata),
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CreatedAt: prize.CreatedAt,
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UpdatedAt: prize.UpdatedAt,
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})
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}
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gameResponses = append(gameResponses, models.CustomerGameResponse{
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ID: game.ID,
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Name: game.Name,
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Type: string(game.Type),
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IsActive: game.IsActive,
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Metadata: (*map[string]interface{})(&game.Metadata),
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Prizes: prizeResponses,
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CreatedAt: game.CreatedAt,
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UpdatedAt: game.UpdatedAt,
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})
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}
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return &models.GetCustomerGamesResponse{
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Status: "SUCCESS",
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Message: "Customer games retrieved successfully.",
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Data: &models.GetCustomerGamesResponseData{
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Games: gameResponses,
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},
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}, nil
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}
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// GetFerrisWheelGameAPI gets the Ferris Wheel game for customers
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func (p *CustomerPointsProcessor) GetFerrisWheelGameAPI(ctx context.Context) (*models.GetFerrisWheelGameResponse, error) {
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// Get Ferris Wheel game
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game, err := p.gameRepo.GetFerrisWheelGame(ctx)
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if err != nil {
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return nil, fmt.Errorf("failed to get Ferris Wheel game: %w", err)
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}
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// Convert prizes to response format
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var prizeResponses []models.CustomerGamePrizeResponse
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for _, prize := range game.Prizes {
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prizeResponses = append(prizeResponses, models.CustomerGamePrizeResponse{
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ID: prize.ID,
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GameID: prize.GameID,
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Name: prize.Name,
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Image: prize.Image,
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Metadata: (*map[string]interface{})(&prize.Metadata),
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CreatedAt: prize.CreatedAt,
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UpdatedAt: prize.UpdatedAt,
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})
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}
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// Convert game to response format
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gameResponse := models.CustomerGameResponse{
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ID: game.ID,
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Name: game.Name,
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Type: string(game.Type),
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IsActive: game.IsActive,
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Metadata: (*map[string]interface{})(&game.Metadata),
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Prizes: prizeResponses,
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CreatedAt: game.CreatedAt,
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UpdatedAt: game.UpdatedAt,
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}
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return &models.GetFerrisWheelGameResponse{
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Status: "SUCCESS",
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Message: "Ferris Wheel game retrieved successfully.",
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Data: &models.GetFerrisWheelGameResponseData{
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Game: gameResponse,
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},
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}, nil
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}
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func (p *CustomerPointsProcessor) GetCustomerWalletExpiringAPI(ctx context.Context, customerID string) (*models.CustomerWalletExpiringList, error) {
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id, err := parseWalletCustomerID(customerID)
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if err != nil {
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