import 'dart:developer'; import 'package:data_channel/data_channel.dart'; import 'package:injectable/injectable.dart'; import '../../../common/api/api_client.dart'; import '../../../common/api/api_failure.dart'; import '../../../common/function/app_function.dart'; import '../../../common/url/api_path.dart'; import '../../../domain/game/game.dart'; import '../game_dtos.dart'; @injectable class GameRemoteDataProvider { final ApiClient _apiClient; final String _logName = "GameRemoteDataProvider"; GameRemoteDataProvider(this._apiClient); Future> ferrisWheel() async { try { final response = await _apiClient.get( ApiPath.ferrisWheel, headers: getAuthorizationHeader(), ); if (response.data['code'] == 401) { return DC.error( GameFailure.serverError(ApiFailure.unauthorized('Session Expired')), ); } if (response.data['status'] == false) { return DC.error( GameFailure.dynamicErrorMessage('Terjadi kesalahan coba lagi nanti'), ); } final dto = GameDto.fromJson(response.data['data']['data']['game']); return DC.data(dto); } on ApiFailure catch (e, s) { log('ferrisWheel', name: _logName, error: e, stackTrace: s); return DC.error(GameFailure.serverError(e)); } } Future> spin({required String gameId}) async { try { final response = await _apiClient.post( ApiPath.spin, headers: getAuthorizationHeader(), data: {'spin_id': gameId}, ); if (response.data is! Map || response.data['success'] != true) { final errors = response.data is Map ? response.data['errors'] : null; final code = errors is List && errors.isNotEmpty && errors.first is Map ? errors.first['code']?.toString() : null; return DC.error( GameFailure.dynamicErrorMessage( code == '304' ? 'EnakCoin kurang, game sedang tidak aktif, atau hadiah baru ' 'saja habis. EnakCoin kamu tidak terpotong, silakan coba lagi.' : 'Terjadi kesalahan, coba lagi', ), ); } final dto = SpinResultDto.fromJson( Map.from(response.data['data'] as Map), ); return DC.data(dto); } on ApiFailure catch (e, s) { log('spin', name: _logName, error: e, stackTrace: s); return DC.error(GameFailure.serverError(e)); } } }