EnakPoint & EnakCoin wallet, PIN, outlet, order, community, reward
- Wallet EnakPoint & EnakCoin: beranda, riwayat, saldo kedaluwarsa, kode bayar, tukar EnakCoin, transfer - PIN (buat, ganti, lupa), outlet, riwayat order, game spin - Halaman community, webview, coming soon, dan ikon menu beranda baru - Redesign Reward Saya: kartu tiket, filter chip, detail kode + QR - Hapus customer point loader, menu, dan checkout lama - Base URL ke enaklo-pos-api.altru.id Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
5954510b93
commit
f5e3075205
@@ -1,7 +1,9 @@
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part of '../game.dart';
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@freezed
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class Game with _$Game {
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abstract class Game with _$Game {
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const Game._();
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const factory Game({
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required String id,
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required String name,
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@@ -23,4 +25,11 @@ class Game with _$Game {
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createdAt: '',
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updatedAt: '',
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);
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/// Biaya sekali main dalam EnakCoin (`metadata.coin_cost`), default 1.
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int get coinCost {
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final value = metadata['coin_cost'];
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final cost = value is num ? value.toInt() : int.tryParse('$value');
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return cost == null || cost <= 0 ? 1 : cost;
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}
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}
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@@ -1,7 +1,7 @@
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part of '../game.dart';
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@freezed
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class GamePrize with _$GamePrize {
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abstract class GamePrize with _$GamePrize {
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const factory GamePrize({
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required String id,
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required String gameId,
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@@ -0,0 +1,12 @@
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part of '../game.dart';
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@freezed
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abstract class SpinResult with _$SpinResult {
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const factory SpinResult({
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required String gamePlayId,
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required int coinsUsed,
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required String prizeId,
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required String prizeName,
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required int coinsRemaining,
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}) = _SpinResult;
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}
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@@ -7,5 +7,6 @@ part 'game.freezed.dart';
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part 'entity/game_entity.dart';
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part 'entity/game_prize_entity.dart';
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part 'entity/spin_result_entity.dart';
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part 'failures/game_failure.dart';
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part 'repositories/i_game_repository.dart';
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+1097
-949
File diff suppressed because it is too large
Load Diff
@@ -2,4 +2,7 @@ part of '../game.dart';
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abstract class IGameRepository {
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Future<Either<GameFailure, Game>> ferrisWheel();
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/// Main satu kali; memotong EnakCoin sebesar biaya game. Tanpa PIN.
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Future<Either<GameFailure, SpinResult>> spin({required String gameId});
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}
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