Ferish Wheel and Music

This commit is contained in:
efrilm
2025-09-18 14:53:39 +07:00
parent 73918430b2
commit 909c312af0
28 changed files with 970 additions and 1422 deletions
@@ -0,0 +1,42 @@
import 'package:bloc/bloc.dart';
import 'package:dartz/dartz.dart';
import 'package:freezed_annotation/freezed_annotation.dart';
import 'package:injectable/injectable.dart';
import '../../../domain/game/game.dart';
part 'ferris_wheel_loader_event.dart';
part 'ferris_wheel_loader_state.dart';
part 'ferris_wheel_loader_bloc.freezed.dart';
@injectable
class FerrisWheelLoaderBloc
extends Bloc<FerrisWheelLoaderEvent, FerrisWheelLoaderState> {
final IGameRepository _repository;
FerrisWheelLoaderBloc(this._repository)
: super(FerrisWheelLoaderState.initial()) {
on<FerrisWheelLoaderEvent>(_onFerrisWheelLoaderEvent);
}
Future<void> _onFerrisWheelLoaderEvent(
FerrisWheelLoaderEvent event,
Emitter<FerrisWheelLoaderState> emit,
) {
return event.map(
fetched: (e) async {
emit(
state.copyWith(isFetching: true, failureOptionFerrisWheel: none()),
);
final result = await _repository.ferrisWheel();
var data = result.fold(
(f) => state.copyWith(failureOptionFerrisWheel: optionOf(f)),
(ferrisWheel) => state.copyWith(ferrisWheel: ferrisWheel),
);
emit(data.copyWith(isFetching: false));
},
);
}
}
@@ -0,0 +1,388 @@
// coverage:ignore-file
// GENERATED CODE - DO NOT MODIFY BY HAND
// ignore_for_file: type=lint
// ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark
part of 'ferris_wheel_loader_bloc.dart';
// **************************************************************************
// FreezedGenerator
// **************************************************************************
T _$identity<T>(T value) => value;
final _privateConstructorUsedError = UnsupportedError(
'It seems like you constructed your class using `MyClass._()`. This constructor is only meant to be used by freezed and you are not supposed to need it nor use it.\nPlease check the documentation here for more information: https://github.com/rrousselGit/freezed#adding-getters-and-methods-to-our-models',
);
/// @nodoc
mixin _$FerrisWheelLoaderEvent {
@optionalTypeArgs
TResult when<TResult extends Object?>({
required TResult Function() fetched,
}) => throw _privateConstructorUsedError;
@optionalTypeArgs
TResult? whenOrNull<TResult extends Object?>({
TResult? Function()? fetched,
}) => throw _privateConstructorUsedError;
@optionalTypeArgs
TResult maybeWhen<TResult extends Object?>({
TResult Function()? fetched,
required TResult orElse(),
}) => throw _privateConstructorUsedError;
@optionalTypeArgs
TResult map<TResult extends Object?>({
required TResult Function(_Fetched value) fetched,
}) => throw _privateConstructorUsedError;
@optionalTypeArgs
TResult? mapOrNull<TResult extends Object?>({
TResult? Function(_Fetched value)? fetched,
}) => throw _privateConstructorUsedError;
@optionalTypeArgs
TResult maybeMap<TResult extends Object?>({
TResult Function(_Fetched value)? fetched,
required TResult orElse(),
}) => throw _privateConstructorUsedError;
}
/// @nodoc
abstract class $FerrisWheelLoaderEventCopyWith<$Res> {
factory $FerrisWheelLoaderEventCopyWith(
FerrisWheelLoaderEvent value,
$Res Function(FerrisWheelLoaderEvent) then,
) = _$FerrisWheelLoaderEventCopyWithImpl<$Res, FerrisWheelLoaderEvent>;
}
/// @nodoc
class _$FerrisWheelLoaderEventCopyWithImpl<
$Res,
$Val extends FerrisWheelLoaderEvent
>
implements $FerrisWheelLoaderEventCopyWith<$Res> {
_$FerrisWheelLoaderEventCopyWithImpl(this._value, this._then);
// ignore: unused_field
final $Val _value;
// ignore: unused_field
final $Res Function($Val) _then;
/// Create a copy of FerrisWheelLoaderEvent
/// with the given fields replaced by the non-null parameter values.
}
/// @nodoc
abstract class _$$FetchedImplCopyWith<$Res> {
factory _$$FetchedImplCopyWith(
_$FetchedImpl value,
$Res Function(_$FetchedImpl) then,
) = __$$FetchedImplCopyWithImpl<$Res>;
}
/// @nodoc
class __$$FetchedImplCopyWithImpl<$Res>
extends _$FerrisWheelLoaderEventCopyWithImpl<$Res, _$FetchedImpl>
implements _$$FetchedImplCopyWith<$Res> {
__$$FetchedImplCopyWithImpl(
_$FetchedImpl _value,
$Res Function(_$FetchedImpl) _then,
) : super(_value, _then);
/// Create a copy of FerrisWheelLoaderEvent
/// with the given fields replaced by the non-null parameter values.
}
/// @nodoc
class _$FetchedImpl implements _Fetched {
const _$FetchedImpl();
@override
String toString() {
return 'FerrisWheelLoaderEvent.fetched()';
}
@override
bool operator ==(Object other) {
return identical(this, other) ||
(other.runtimeType == runtimeType && other is _$FetchedImpl);
}
@override
int get hashCode => runtimeType.hashCode;
@override
@optionalTypeArgs
TResult when<TResult extends Object?>({required TResult Function() fetched}) {
return fetched();
}
@override
@optionalTypeArgs
TResult? whenOrNull<TResult extends Object?>({TResult? Function()? fetched}) {
return fetched?.call();
}
@override
@optionalTypeArgs
TResult maybeWhen<TResult extends Object?>({
TResult Function()? fetched,
required TResult orElse(),
}) {
if (fetched != null) {
return fetched();
}
return orElse();
}
@override
@optionalTypeArgs
TResult map<TResult extends Object?>({
required TResult Function(_Fetched value) fetched,
}) {
return fetched(this);
}
@override
@optionalTypeArgs
TResult? mapOrNull<TResult extends Object?>({
TResult? Function(_Fetched value)? fetched,
}) {
return fetched?.call(this);
}
@override
@optionalTypeArgs
TResult maybeMap<TResult extends Object?>({
TResult Function(_Fetched value)? fetched,
required TResult orElse(),
}) {
if (fetched != null) {
return fetched(this);
}
return orElse();
}
}
abstract class _Fetched implements FerrisWheelLoaderEvent {
const factory _Fetched() = _$FetchedImpl;
}
/// @nodoc
mixin _$FerrisWheelLoaderState {
Game get ferrisWheel => throw _privateConstructorUsedError;
Option<GameFailure> get failureOptionFerrisWheel =>
throw _privateConstructorUsedError;
bool get isFetching => throw _privateConstructorUsedError;
/// Create a copy of FerrisWheelLoaderState
/// with the given fields replaced by the non-null parameter values.
@JsonKey(includeFromJson: false, includeToJson: false)
$FerrisWheelLoaderStateCopyWith<FerrisWheelLoaderState> get copyWith =>
throw _privateConstructorUsedError;
}
/// @nodoc
abstract class $FerrisWheelLoaderStateCopyWith<$Res> {
factory $FerrisWheelLoaderStateCopyWith(
FerrisWheelLoaderState value,
$Res Function(FerrisWheelLoaderState) then,
) = _$FerrisWheelLoaderStateCopyWithImpl<$Res, FerrisWheelLoaderState>;
@useResult
$Res call({
Game ferrisWheel,
Option<GameFailure> failureOptionFerrisWheel,
bool isFetching,
});
$GameCopyWith<$Res> get ferrisWheel;
}
/// @nodoc
class _$FerrisWheelLoaderStateCopyWithImpl<
$Res,
$Val extends FerrisWheelLoaderState
>
implements $FerrisWheelLoaderStateCopyWith<$Res> {
_$FerrisWheelLoaderStateCopyWithImpl(this._value, this._then);
// ignore: unused_field
final $Val _value;
// ignore: unused_field
final $Res Function($Val) _then;
/// Create a copy of FerrisWheelLoaderState
/// with the given fields replaced by the non-null parameter values.
@pragma('vm:prefer-inline')
@override
$Res call({
Object? ferrisWheel = null,
Object? failureOptionFerrisWheel = null,
Object? isFetching = null,
}) {
return _then(
_value.copyWith(
ferrisWheel: null == ferrisWheel
? _value.ferrisWheel
: ferrisWheel // ignore: cast_nullable_to_non_nullable
as Game,
failureOptionFerrisWheel: null == failureOptionFerrisWheel
? _value.failureOptionFerrisWheel
: failureOptionFerrisWheel // ignore: cast_nullable_to_non_nullable
as Option<GameFailure>,
isFetching: null == isFetching
? _value.isFetching
: isFetching // ignore: cast_nullable_to_non_nullable
as bool,
)
as $Val,
);
}
/// Create a copy of FerrisWheelLoaderState
/// with the given fields replaced by the non-null parameter values.
@override
@pragma('vm:prefer-inline')
$GameCopyWith<$Res> get ferrisWheel {
return $GameCopyWith<$Res>(_value.ferrisWheel, (value) {
return _then(_value.copyWith(ferrisWheel: value) as $Val);
});
}
}
/// @nodoc
abstract class _$$FerrisWheelLoaderStateImplCopyWith<$Res>
implements $FerrisWheelLoaderStateCopyWith<$Res> {
factory _$$FerrisWheelLoaderStateImplCopyWith(
_$FerrisWheelLoaderStateImpl value,
$Res Function(_$FerrisWheelLoaderStateImpl) then,
) = __$$FerrisWheelLoaderStateImplCopyWithImpl<$Res>;
@override
@useResult
$Res call({
Game ferrisWheel,
Option<GameFailure> failureOptionFerrisWheel,
bool isFetching,
});
@override
$GameCopyWith<$Res> get ferrisWheel;
}
/// @nodoc
class __$$FerrisWheelLoaderStateImplCopyWithImpl<$Res>
extends
_$FerrisWheelLoaderStateCopyWithImpl<$Res, _$FerrisWheelLoaderStateImpl>
implements _$$FerrisWheelLoaderStateImplCopyWith<$Res> {
__$$FerrisWheelLoaderStateImplCopyWithImpl(
_$FerrisWheelLoaderStateImpl _value,
$Res Function(_$FerrisWheelLoaderStateImpl) _then,
) : super(_value, _then);
/// Create a copy of FerrisWheelLoaderState
/// with the given fields replaced by the non-null parameter values.
@pragma('vm:prefer-inline')
@override
$Res call({
Object? ferrisWheel = null,
Object? failureOptionFerrisWheel = null,
Object? isFetching = null,
}) {
return _then(
_$FerrisWheelLoaderStateImpl(
ferrisWheel: null == ferrisWheel
? _value.ferrisWheel
: ferrisWheel // ignore: cast_nullable_to_non_nullable
as Game,
failureOptionFerrisWheel: null == failureOptionFerrisWheel
? _value.failureOptionFerrisWheel
: failureOptionFerrisWheel // ignore: cast_nullable_to_non_nullable
as Option<GameFailure>,
isFetching: null == isFetching
? _value.isFetching
: isFetching // ignore: cast_nullable_to_non_nullable
as bool,
),
);
}
}
/// @nodoc
class _$FerrisWheelLoaderStateImpl implements _FerrisWheelLoaderState {
const _$FerrisWheelLoaderStateImpl({
required this.ferrisWheel,
required this.failureOptionFerrisWheel,
this.isFetching = false,
});
@override
final Game ferrisWheel;
@override
final Option<GameFailure> failureOptionFerrisWheel;
@override
@JsonKey()
final bool isFetching;
@override
String toString() {
return 'FerrisWheelLoaderState(ferrisWheel: $ferrisWheel, failureOptionFerrisWheel: $failureOptionFerrisWheel, isFetching: $isFetching)';
}
@override
bool operator ==(Object other) {
return identical(this, other) ||
(other.runtimeType == runtimeType &&
other is _$FerrisWheelLoaderStateImpl &&
(identical(other.ferrisWheel, ferrisWheel) ||
other.ferrisWheel == ferrisWheel) &&
(identical(
other.failureOptionFerrisWheel,
failureOptionFerrisWheel,
) ||
other.failureOptionFerrisWheel == failureOptionFerrisWheel) &&
(identical(other.isFetching, isFetching) ||
other.isFetching == isFetching));
}
@override
int get hashCode => Object.hash(
runtimeType,
ferrisWheel,
failureOptionFerrisWheel,
isFetching,
);
/// Create a copy of FerrisWheelLoaderState
/// with the given fields replaced by the non-null parameter values.
@JsonKey(includeFromJson: false, includeToJson: false)
@override
@pragma('vm:prefer-inline')
_$$FerrisWheelLoaderStateImplCopyWith<_$FerrisWheelLoaderStateImpl>
get copyWith =>
__$$FerrisWheelLoaderStateImplCopyWithImpl<_$FerrisWheelLoaderStateImpl>(
this,
_$identity,
);
}
abstract class _FerrisWheelLoaderState implements FerrisWheelLoaderState {
const factory _FerrisWheelLoaderState({
required final Game ferrisWheel,
required final Option<GameFailure> failureOptionFerrisWheel,
final bool isFetching,
}) = _$FerrisWheelLoaderStateImpl;
@override
Game get ferrisWheel;
@override
Option<GameFailure> get failureOptionFerrisWheel;
@override
bool get isFetching;
/// Create a copy of FerrisWheelLoaderState
/// with the given fields replaced by the non-null parameter values.
@override
@JsonKey(includeFromJson: false, includeToJson: false)
_$$FerrisWheelLoaderStateImplCopyWith<_$FerrisWheelLoaderStateImpl>
get copyWith => throw _privateConstructorUsedError;
}
@@ -0,0 +1,6 @@
part of 'ferris_wheel_loader_bloc.dart';
@freezed
class FerrisWheelLoaderEvent with _$FerrisWheelLoaderEvent {
const factory FerrisWheelLoaderEvent.fetched() = _Fetched;
}
@@ -0,0 +1,15 @@
part of 'ferris_wheel_loader_bloc.dart';
@freezed
class FerrisWheelLoaderState with _$FerrisWheelLoaderState {
const factory FerrisWheelLoaderState({
required Game ferrisWheel,
required Option<GameFailure> failureOptionFerrisWheel,
@Default(false) bool isFetching,
}) = _FerrisWheelLoaderState;
factory FerrisWheelLoaderState.initial() => FerrisWheelLoaderState(
ferrisWheel: Game.empty(),
failureOptionFerrisWheel: none(),
);
}